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  • name=Single-game MAME| These single game MAME release were developed by James Surine, ice88, IMR, and Metafox.
    7 KB (932 words) - 18:44, 3 March 2023

Page text matches

  • ...ion.org/software/dreamcast/emulators/mamed/Mamed1.rar DiskJuggler 1] MAMED Game Pack 1 ([https://files.dcemulation.org/software/dreamcast/emulators/mamed/g ...ion.org/software/dreamcast/emulators/mamed/Mamed2.rar DiskJuggler 2] MAMED Game Pack 2 ([https://files.dcemulation.org/software/dreamcast/emulators/mamed/g
    4 KB (465 words) - 17:33, 3 March 2023
  • -- insert game description -- *Main engine in C. Game code is in LUA.
    380 bytes (50 words) - 13:34, 30 May 2020
  • ...are some improvements over the original such as 2-player support. Original game data files are required.
    472 bytes (66 words) - 23:28, 3 March 2023
  • *'''Type''': Shooting Game *'''Download''': [[File:Galaga - SBI version.sbi|thumb|Galaga homebrew game in .sbi format . made by IMRTechnologies]]
    330 bytes (42 words) - 13:31, 30 May 2020
  • ...rent scoring systems. This game features six stages of excellent 2D arcade game play with over 40 unique enemy types, super smooth 3D scrolling backgrounds *3 Game Modes: Original/Maniac/Novice
    1,018 bytes (150 words) - 19:45, 2 March 2023
  • A card game.
    85 bytes (15 words) - 23:03, 1 March 2023
  • An Othello game.
    99 bytes (13 words) - 00:36, 4 March 2023
  • systems=Sega Master System / Game Gear| ...s as well. Made by the same guy who brought us the MSX emulator. Only runs Game Gear games at this point.
    750 bytes (109 words) - 16:26, 3 March 2023
  • *Up/Down - Highlight a game *A - Load game
    2 KB (245 words) - 13:20, 3 March 2023
  • |Type of game || {{{type|Fighting}}} A game developed by students of the Epitech Game Development Laboratory using the [[Iris3D]] engine. Released in 2002.
    2 KB (189 words) - 00:01, 4 March 2023
  • |Type of game || {{{type|Single-player}}} The Adventures of Gus and Rob is an adventure game that was announced on August 23, 2003, the day the demo created for the Gam
    2 KB (199 words) - 02:42, 2 March 2023
  • systems=Sega Master System<br />Game Gear<br />SG-1000<br />ColecoVision (SVN r107+ or 0.2.0 and later)<br />NES ...me name originally for Mac OS X. It currently emulates Sega Master System, Game Gear, SG-1000, ColecoVision and the NES. Other consoles are planned for fut
    2 KB (358 words) - 13:33, 3 March 2023
  • |Type of game || {{{type|Multi-player Party}}} Dynamite Dreams is a 4 player party game by the [[Alice Dreams]] developers Patbier and Poche.
    2 KB (324 words) - 13:07, 2 March 2023
  • [[Category:Game Engines]]
    195 bytes (23 words) - 19:57, 2 February 2024
  • |Type of game || {{{type|Platformer}}} It plays like a mix of an adventure game (with speech in English and French during dialogs, subtitles are available
    2 KB (346 words) - 13:07, 2 March 2023
  • Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team and inspired by Sega's classic Streets of Rage s [[Category:Homebrew game]]
    1 KB (184 words) - 13:00, 2 March 2023
  • |Type of game || {{{type|Mini Golf}}} Mini Golf game for the Dreamcast. Ported to the Dreamcast by Wraggster, the original GP2X
    1 KB (176 words) - 23:48, 3 March 2023
  • !colspan="3" | {{{image|[[File:dodgin diamond 2_1.jpg|thumb|250px| Game Screen]]}}} |Type of game || {{{type|Shmup}}}
    3 KB (371 words) - 23:56, 3 March 2023
  • **(using keyboard) Everything is mapped to what it was in the original game, except the S3 key of the DC keyboard is the only key mapped to stab/shoot/ *You must provide the game data files in order to use the below binaries.
    1 KB (167 words) - 00:19, 4 March 2023
  • An emulator that runs the classic 1970's arcade game, Space Invaders.
    313 bytes (39 words) - 18:45, 3 March 2023
  • |Type of game || {{{type|Space Invaders Clone}}} A silly little invading aliens type game -- just an example of using SDL
    1 KB (182 words) - 22:46, 3 March 2023
  • ..., which is a great speed for lynx. The only game tested is rygar, so other game speeds may vary.
    1,008 bytes (149 words) - 20:21, 3 March 2023
  • |Type of game || {{{type|Multiplayer}}} * Start - to begin game and quit game
    2 KB (198 words) - 22:48, 3 March 2023
  • *Description: A 3D puzzle game that is similar to Intelligence Qube for the Playstation.
    434 bytes (57 words) - 00:13, 4 March 2023
  • This greatly reduces compilation and debugging time and lets you focus on the game programming. [[Category:Game Engines]]
    964 bytes (141 words) - 19:45, 2 February 2024
  • Rush Rush Rally Racing initially was planned as a small game to submit to the DC Coding Grand Prix 2006. ''During the creation of the game, people came with bigger and better ideas. So we implemented them; it would
    2 KB (275 words) - 20:51, 2 March 2023
  • ...e:Dividead10th.png|200px| 10th Anniversary]]<br />[[Image:Divi1.jpg|200px| Game Screenshot]]}}} |Best Available Port<br/>For this game? || {{{best|Yes.}}}
    3 KB (409 words) - 03:18, 2 March 2023
  • |Best Available Port<br/>For this game? || {{{best|Only}}} ...his World in the United States)'' is a classic action oriented platforming game created by Eric Chahi and released by Delphine Software.
    2 KB (274 words) - 23:47, 3 March 2023
  • |Type of game || {{{type|Asteroids Clone}}} * Start to skip Intro Screen, and restart on Game Over.
    2 KB (201 words) - 22:47, 3 March 2023
  • *Game-Genie implementation *CD Builder grabs Manual & Cartridge, Game-Genie and more from master list
    3 KB (365 words) - 14:10, 3 March 2023
  • ...ebrew] is a blog archiving image and video of indie and homebrew Dreamcast game. | [[Summoning Signals]] || a strange game || Late 2020 || https://www.patreon.com/12dbsoft
    2 KB (312 words) - 09:54, 27 January 2020
  • ...mulant-engine.appspot.com Simulant]''' is a cross-platform general-purpose game engine written in C++. The aim of Simulant is to create an easy-to-use game engine to allow building homebrew for older games consoles, as well as crea
    1 KB (194 words) - 19:50, 2 February 2024
  • |Type of game || {{{type|Adult Arcade Remake}}} ...people from the GP2x homebrew scene, and it is very faithful to the arcade game of the same name.
    2 KB (333 words) - 00:06, 4 March 2023
  • |Type of game || {{{type|Classic Adventure}}} .... This is an open-source project which aims to bring this highly-addictive game to all modern consoles and
    2 KB (319 words) - 23:52, 3 March 2023
  • |Type of game || {{{type|Tetris Clone}}} '' "BlockDrop is a tetris-like game by me, nymus
    2 KB (294 words) - 23:07, 3 March 2023
  • |Super Game Converter
    296 bytes (51 words) - 01:51, 12 January 2020
  • |Best Available Port<br/>For this game? || {{{best|Yes}}} Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by [http://www.bungie.net/ Bungie Software], and was ported to t
    2 KB (331 words) - 16:31, 1 March 2023
  • |Type of game || {{{type|Platformer}}} * Start - to begin game and enter menu(without quitting)
    2 KB (317 words) - 23:59, 3 March 2023
  • |Type of game || {{{type|Mouse Shooter}}} Barrage is a rather violent action game with the objective to kill
    2 KB (261 words) - 23:05, 3 March 2023
  • name=Single-game MAME| These single game MAME release were developed by James Surine, ice88, IMR, and Metafox.
    7 KB (932 words) - 18:44, 3 March 2023
  • * Fixed a memory problem that meant memory wasn't being freed up after the game was exited and hence when you had played 4/5 games the dc would run out of ...so a menu screen has been implemented which currently only features a play game option... (pretty pointless at the moment then!)
    3 KB (492 words) - 01:21, 4 March 2023
  • |Type of game || {{{type|Robotron Clone}}} [[Image:Dc-rtronic_2.jpg|center|300px| Game Screen]]
    1 KB (179 words) - 23:38, 3 March 2023
  • |Type of game || {{{type|''Unknown}}} Convey is a game written originally in BASIC for use on RISC OS computers, here it is conver
    2 KB (187 words) - 23:26, 3 March 2023
  • |Type of game || {{{type|Tic-Tac-Toe}}} Catz n' Dogz is just a simple game of Tic Tac Toe / Naughts & Crosses.
    1 KB (185 words) - 23:18, 3 March 2023
  • |Type of game || {{{type|PacMan Clone}}} This is the Dreamcast port of Brian Postma's Java applet PacMan 3D game.
    1 KB (190 words) - 23:37, 3 March 2023
  • |Best Available Port<br/>For this game? || {{{best|Only}}} ...version of The Lord of the Rings game engine which plays famous Interplays game The Lord of the Rings.
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  • |Best Available Port<br/>For this game? || {{{best|Only}}} REminiscence is a rewrite of the engine used in the game [http://en.wikipedia.org/wiki/Flashback_(video_game) Flashback] ''(in the U
    3 KB (438 words) - 00:00, 4 March 2023
  • This tool's purpose is creating [[VMI]] files for game saves that just have a [[VMS]]. It can also be used to edit and fix any VMI
    558 bytes (79 words) - 20:39, 1 March 2023
  • |Type of game || {{{type|Multiplayer party}}} Cool Herders was originally conceived as a quick demo game from ''Moving Target Software Design'' (now defunct), for inclusion on a de
    3 KB (448 words) - 23:29, 3 March 2023
  • He has quit the Dreamcast scene and is working on a racing game for the Nintendo DS now.
    277 bytes (47 words) - 21:04, 1 March 2023
  • [[Category:Homebrew game]]
    557 bytes (76 words) - 00:09, 2 March 2023
  • !colspan="3" | {{{image|[[Image:Quake_1.jpg|thumb|280px| Game Screen]][[Image:Quake_2.jpg|thumb|280px| Load Screen]]}}} |Best Available Port<br/>For this game? || {{{best|No}}}
    3 KB (446 words) - 13:05, 2 March 2023
  • |Type of game || {{{type|Tetris Clone<br/>''(Duh...)}}} '' 'Clonetris is a Tetris-like game for the Sega Dreamcast system. It was created as a stop-gap project while I
    2 KB (325 words) - 22:24, 3 March 2023
  • *Description: A futuristic-styled racing game.
    519 bytes (67 words) - 00:34, 4 March 2023
  • Smeg is an emulator the Sega Master System (SMS) and Game Gear (GG) game consoles, which runs on the Sega Dreamcast console. It features full speed,
    1 KB (211 words) - 16:22, 3 March 2023
  • [[Category:Game Engines]]
    537 bytes (65 words) - 19:57, 2 February 2024
  • |Type of game || {{{type|Tetris Attack Clone}}} Crack-Attack is a clone of the SNES game Tetris Attack. It is available
    3 KB (415 words) - 03:05, 2 March 2023
  • ==Video Game systems== ===Single-game Emulators===
    4 KB (394 words) - 21:05, 3 March 2023
  • [[Category:Homebrew game]]
    695 bytes (91 words) - 02:20, 2 March 2023
  • |Type of game || {{{type|Beat'em up }}} ...ge]], but with all original graphics and an entirely rewritten, overhauled game engine.
    3 KB (379 words) - 13:02, 2 March 2023
  • |Type of game || {{{type|Source Port}}} * Cave Story - [http://studiopixel.sakura.ne.jp/binaries/dou_1006.zip Game Files]
    2 KB (248 words) - 01:50, 2 March 2023
  • *Hangs up/reboots when a unsupported game is started *Press A to start a game.
    2 KB (342 words) - 13:12, 3 March 2023
  • |Type of game || {{{type|Tetris Clone}}} '' 'dcQuad is a damn near perfect clone of the A-Mode game play in the popular 1989 Nintendo Gameboy version of Tetris. Developed (and
    2 KB (225 words) - 23:00, 3 March 2023
  • |Type of game || {{{type|''Unknown}}} ...l suck your precious vampire blood! Lose all your blood, and you lose the game!' ''
    2 KB (237 words) - 23:21, 3 March 2023
  • '' shipped with the game, allowing you to play them on systems for which '' computers (running Windows, Linux, Mac OS X, ...), game consoles
    5 KB (682 words) - 13:23, 2 March 2023
  • ...assic]]. Also in 2003, MetaFox released [[Single-game MAME releases|single game builds]] compiled with [[warmtoe|warmtoe's]] [[Maim]], a port of [http://ww ...on by DCEvolution. ''The Sandman'' included ''[[BurgerDC]]'', Screamcast's game based on ''BurgerTime, ''which was designed and programmed by warmtoe, cont
    6 KB (973 words) - 23:55, 1 March 2023
  • ** [[Internet Game Pack]]
    636 bytes (67 words) - 14:17, 30 January 2020
  • *Description: SmashTV style game. Submitted as an entry for the 2002 programming contest.
    817 bytes (109 words) - 00:33, 4 March 2023
  • http://www.volgarrtheviking.com/ Crazy Viking Studios' site for the game
    615 bytes (107 words) - 19:27, 10 January 2020
  • Game Gear|
    739 bytes (101 words) - 16:23, 3 March 2023
  • '''Game Selection Key mappings'''<br/> *A - Selects Game
    2 KB (302 words) - 15:57, 3 March 2023
  • *Description: A 3D fighting game for the Dreamcast.
    994 bytes (128 words) - 00:32, 4 March 2023
  • |Type of game || {{{type|Role Playing}}} XU4 isn't a new game based on the Ultima IV story -- it is a faithful
    3 KB (540 words) - 00:09, 4 March 2023
  • ...y ISO9660 filesystem, tracks 4 through 19 are audio tracks used within the game, and track 20 contains actual file data described by the filesystem in trac The last track is always a data track, and the game's binary is always the last file on the disc.
    2 KB (342 words) - 15:54, 5 January 2023
  • The independent game development community discovered the MIL-CD releases and adapted them for t ...uper Nintendo Entertainment System]] emulator [[SNES9x]] and the adventure game interpreter [[ScummVM]], reverse engineered this disc and built his own lib
    4 KB (609 words) - 17:41, 20 January 2020
  • # Can only store one vmu game per '''VMU''' at one time. | GAME (1=game, 0=data)
    5 KB (692 words) - 15:15, 13 June 2023
  • * [[gamejam]]: Multiplatform game engine/framework with Dreamcast being the main platform, used primarily for
    763 bytes (111 words) - 00:38, 10 January 2020
  • |Type of game || {{{type|''Unknown}}} Gameplay based on the "infamous worm game" at
    2 KB (303 words) - 23:58, 3 March 2023
  • ...re offered innovate features, such as message boards, an own email adress, game reviews, a shop, web-based games and much more.
    593 bytes (88 words) - 23:41, 1 March 2023
  • ** ''Superb video game style soundtrack'' ...y the game on very easy and easy, while experienced players will enjoy the game on normal or challenging it on hard. There are a total of 6 stages. These v
    7 KB (1,147 words) - 21:20, 1 March 2023
  • ...G:DEV.TEAM'''(Stands for Neo-Geo Development Team) is an independent video game studio founded in 2001 by brothers René Hellwig and Timm Hellwig, based in * [[DUX]] 2009 (as a HUCAST.net game)
    9 KB (1,559 words) - 23:34, 1 March 2023
  • |Type of game || {{{type|3D Asteroids Clone}}} ...s a "get the feel" of play pre-release version of 3D Invaders. This is the game I'm working on for submission to the DCEmu Programming Contest. There is
    2 KB (336 words) - 00:32, 4 March 2023
  • ...*.pce and *.iso (where the iso is an image of the data track of a Super CD game.) ''Every game that I have tested runs about the same speed if not faster than in DreamEng
    2 KB (291 words) - 14:39, 1 March 2023
  • |Best Available Port<br/>For this game? || {{{best|No}}} ...ver been completed, meaning that it normally doesn't support more than one game WAD per disc ''(doom2.wad, doomu.wad, etc.)'' or mods.
    3 KB (364 words) - 01:51, 2 March 2023
  • image=[[File:PokeMiniDream.jpg|center|256px|Game Screen]]| In-Game:
    2 KB (357 words) - 19:22, 3 March 2023
  • Status: 50% to 80% speed depending on the game. No sound.
    1 KB (174 words) - 15:28, 3 March 2023
  • ...emos to run on the Dreamcast. Do you foresee OpenGL being used in a "full" game and it running at a decent speed?''' ...OpenGL could code games much easier, but to use it in its current state a game would have to be of a quality not much higher than say Star Wars Arcade on
    3 KB (521 words) - 23:50, 1 March 2023
  • ...in late 2001, [[Takayama Fumihiko]] took over and implemented save states, game genie codes and better compatibility over the span of the 4.0, 5.0, 6.0 and ...ectory listing for ROMs that are not in SE's master list, which are mostly game hacks and translations. The problem has been address recently by Christuser
    6 KB (864 words) - 20:33, 3 March 2023
  • * No way to get back to menu after loading game
    997 bytes (146 words) - 16:29, 3 March 2023
  • [[:File:150-000105-1e SegaDreamcast.pdf|Sega Dreamcast Electronic Game Performance and Design Analysis by Portelligent]]
    695 bytes (93 words) - 18:24, 19 April 2023
  • https://bswirl.kitsunet.org/vmu/game/<br> ...://dcemulation.org/covers/index.cgi?get&Vmu%20Games/Shell%20Game.zip Shell Game]
    5 KB (720 words) - 01:07, 2 March 2023
  • |Best Available Port<br/>For this game? || {{{best|Yes}}} * Shareware Game Files
    3 KB (392 words) - 02:05, 2 March 2023
  • Aiming Tank is a 1-2 player strategy shooting game.
    1 KB (169 words) - 21:59, 3 March 2023
  • * [[CrabEmu]] - A Sega Master System, Game Gear, SG-1000, ColecoVision, CHIP-8, and NES emulator.
    800 bytes (123 words) - 23:39, 1 March 2023
  • On January 22, 2004, he released [[Trigger Happy]], a lightgun game and [[Burger DC]], a Burger Time clone for Dreamcast.
    686 bytes (95 words) - 14:51, 1 March 2023
  • Will response with it's username, password and name of the game. Otherwise use the below response to set the game name, this was taken from the console id -> gamer name mapping back in the
    5 KB (662 words) - 09:56, 30 January 2020
  • ...any Master System emulators out. DreamSMS was out, but that only supported Game Gear. And since I remember playing Road Rash and Sonic I thought it would b ...see yourself working on any other emu's or possibly porting an open source game?'''
    2 KB (386 words) - 01:12, 2 March 2023
  • ...rticle will list various tools and utilities for Dreamcast development and game hacking.
    1 KB (127 words) - 18:33, 6 January 2023
  • |Type of game || {{{type|BurgerTime Clone}}}
    1 KB (137 words) - 23:32, 3 March 2023
  • ...t/package/game/shoot/ADoomPPC ADoomPPC] an<br />[http://aminet.net/package/game/shoot/ADoom-1.3 ADoom] port}}} |Best Available Port<br/>For this game? || {{{best|Yes}}}
    3 KB (420 words) - 01:52, 2 March 2023
  • *Sram and game state saving
    1 KB (179 words) - 16:13, 3 March 2023
  • The RGB mode and VGA mode do not work for all official game titles. See [[Video mode compatibility list|the compatibility list]] for mo
    1 KB (191 words) - 22:35, 10 January 2020
  • [http://dcemulation.org/phpBB/viewtopic.php?p=518878#518878 NeoGeoCD/SDL V7 Game Testing Topic]
    2 KB (249 words) - 19:38, 3 March 2023
  • |Type of game || {{{type|Minesweeper Clone}}}
    1 KB (150 words) - 00:03, 4 March 2023
  • ...ort of the Saturn arcade port) and [[Sega Swirl]] was a Dreamcast-original game that was also included on the [[PlanetWeb]] web browser. ...rth America, the pirate group [[Echelon]] released a [[warez]] copy of the game. In the [http://dcemulation.org/files/emulators/esmpkrl/e-smshpk.nfo releas
    3 KB (457 words) - 15:02, 1 March 2023
  • |Type of game || {{{type|Puzzle Bobble Clone}}}
    1 KB (149 words) - 23:08, 3 March 2023
  • ...to Castle Wolfenstein for Dreamcast and he is also porting the well known game development library Allegro to the Dreamcast. *[[FENIX]] - The way to game development.
    5 KB (873 words) - 00:07, 2 March 2023
  • ...Unit: the ultra-rare "Performance" VMU. While it lacks the full standalone GAME mode featured in the first-party VMUs, preventing it from playing minigames
    1 KB (158 words) - 22:01, 4 December 2023
  • ...t tops out at 10FPS, but will not generally reach that speed during normal game play (expect around 4FPS in games).
    1 KB (194 words) - 16:38, 3 March 2023
  • This is most likely the reason that the game was suddenly offline (as with Daytona USA 2001) when SEGA sold a network bl ...e Teltone+Netopia-users will still be affected by the same "bug" where the game returns back to the main menu if the dial-up number is "invalid" (see below
    9 KB (1,466 words) - 14:31, 30 January 2020
  • |Type of game || {{{type|Dance Dance<br/>Revolution Clone}}}
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  • Ken Friece: Nothing major. I wrote a Yahtzee game in java to learn the language. Other than that, the most challenging thing ...many emails from people about how difficult it is to navigate through the game selecton menu with 1000+ games. I really don't understand why people have t
    3 KB (545 words) - 14:23, 1 April 2023
  • |Type of game || {{{type|Demo}}}
    2 KB (218 words) - 00:03, 4 March 2023
  • ...them. The workaround is to use SCI Studio for development and FreeSCI for game testing." "Have you ever wanted to make an adventure game like Sierra's King's Quest, Space Quest, Police Quest, Leisure Suit Larry o
    4 KB (546 words) - 21:02, 3 March 2023
  • ...e can I buy bleem! for Dreamcast? bleem! should be available at most major game and consumer electronics retailers, as well as at a number of online sites. '''You previously announced that bleem! for Dreamcast would be in 100-game paks, now you are launching individual titles, what's the deal?'''
    10 KB (1,768 words) - 13:33, 2 March 2023
  • ===Game mods=== A few game mods by [[yzb]] exist to increase performance:
    5 KB (836 words) - 10:58, 28 September 2023
  • Sound works well, but is subject to some artifacts. If game speed drops below 30FPS, sound will break up.
    2 KB (228 words) - 14:57, 3 March 2023
  • |Type of game || {{{type|Demo}}}
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  • ...'' is a fork of Neo4all by [[Chui]], and emulates the NeoGeo AES/MVS video game system. ...ne single game discs which avoid loading the menu and boot straight to the game.
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  • ...ons of Quake. It also has a modlist that allows you to select the original game, mods, and total conversions. ...xmakaqu.ini. This file can be used to set the title and description of the game in the modlist, as well as the sound samplerate, the video resolution, the
    7 KB (1,122 words) - 02:48, 2 March 2023
  • |Best Available Port<br/>For this game? || {{{best|Yes}}}
    2 KB (233 words) - 23:54, 3 March 2023
  • |Best Available Port<br/>For this game? || {{{best|Yes}}}
    2 KB (236 words) - 23:55, 3 March 2023
  • |Type of game || {{{type|3D Asteroids Clone}}}
    2 KB (220 words) - 00:32, 4 March 2023
  • ...[[Quzar]]. It now has support for zipped roms (.zip), and slightly higher game compatibility.
    2 KB (305 words) - 01:25, 4 March 2023
  • ...ly clean up some loose ends with NesterDC SE. I would also like to make a game completely from scratch. ...gs for NES and the Atari 2600, why not the DC? There's never been a video game console that makes it so easy to develop.
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  • This will pause execution of the game upon connecting
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  • |Type of game || {{{type|Demo}}}
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  • |Type of game || {{{type|Space Invaders Clone}}}
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  • ...Some emulator are closer to the original console while some will run your game even if a real Dreamcast can't. *game compatibility
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  • |Type of game || {{{type|Dance Dance Revolution Clone}}} ...swers session regarding Cryptic Allusion, Feet of Fury, and their upcoming game, Tryptonite. (The Q+A will be available in the print version of Dream On, a
    12 KB (2,171 words) - 14:28, 1 April 2023
  • ...which is compatible with more versions of the data files and will play the game directly from the original CD-ROM. In contrast, sdlWolf requires that you b
    2 KB (274 words) - 02:07, 2 March 2023
  • |Type of game || {{{type|Interactive<br/> Demo}}}
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  • ...for the Sega Dreamcast which were used with the Latin-Themed dance rhythm game [[Samba De Amigo]]. They feature an ultrasonic sensor for positional tracki
    1 KB (218 words) - 16:01, 31 December 2022
  • ...ols and even a standalone CD option (so you can burn the emulator and your game to 1 disc). * Standalone CD Feature (the emu + your game on 1 CD)
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  • ...e made an attempt to utilize the cable for a DC and NGPC linkable homebrew game.
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  • redump2cdi -i "My Favorite Game (Unl).cue" -o myfavgame.cdi
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  • [[Category:Homebrew game]]
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  • |Best Available Port<br/>For this game? || {{{best|Yes}}}
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  • '''Consolevision: Apart from your own projects, has there been a homebrew game/project that you have played more than once? Or something that you can't wa ...ision: What's your opinion of the new super consoles like X-box, Gamecube, Game Boy Advance and the Playstation 2?'''
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  • ...OS) is a free, BSD license-based development system for the Sega Dreamcast game console. The project was initiated in 2000 by Megan Potter, then garnering
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  • Duranik is an indie game development group best known in the Dreamcast scene for releasing [[Sturmwi ...rmwind'' is actually a spiritual successor to 1997's Atari Jaguar Freeware game, called ''Native''.
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  • To exit a running game press (L) + (R) + (Start). (Start) loads a game.
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  • |Type of game || {{{type|Demo}}}
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  • Isotope Studios was an independent game development group known for the unreleased games Scourge and Hypertension: ...lation.org/phpBB/viewtopic.php?t=102637 Isotope Studios Releases Dream3DGE Game Engine]
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  • ...ing on [[CatanDC]], a Dreamcast implementation of the popular German board game "The Settlers of Catan" ("Die Siedler von Catan") but never released it du ...ost (which were the really advanced features like Multi-VMU and the actual game engine.).
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  • ...lays the Sega copyright screen and prepares the system for the launch of a game title. ...lizes the [[GD-ROM]] drive and passes the [[HOLLY]] bios check so that the game may access the data on the disc and execute normally.
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  • *[[Antiruins]] - Minimal 2D game engine with Lua scripting by Lerabot.
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  • * added gamelist scroll as the game list is getting huge :)
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  • ...ne. Initially I only had a Dreamcast, a controller and Slave Zero (awesome game btw). Then slowly I got more Dreamcast accesories. Then sometime in 1999 (I Wraggster: Whats your opinion of the new super consoles like X-box,Gamecube,Game Boy Advance and the Playstation 2?
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  • ...any years to come. Personally, and most importantly, I'd like to develop a game to completion. Perhaps we may some day see [[Sintendo]] on another console ...g... eventually (maybe sooner, maybe later) thats gets old too... but the game was already old in the first place if you catch my analogy, but I know I'll
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  • * [[VMU_development|Game Development]]
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  • ...menu || Yes, swap to any disc support<br>Pre-pick swap disc before loading game, and swap using lid open button || Yes || Yes, swap to next disc by ejectin |style="background-color:#d0d0d0;" | in-game reset || Yes, reboot console to menu with X+Y+B+A+Start || No, only possibl
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  • strcpy(pkg.desc_long, "Game Save");
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  • ...different directory, because only the converted files will be used in the game and the raw asset files would only take up space. In our case the dependency graph for our game might look like the following:
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  • ...any years to come. Personally, and most importantly, I'd like to develop a game to completion. Perhaps we may some day see Sintendo on another console (alt at a game... You played it for a while and you're bored... so you
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  • * [https://github.com/yujiyokoo/mrbtris-dreamcast Mrbtris]: A sample game.
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  • If your game is named '''myCoolGame''', you should also find these 2 files in the ''debu
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  • *2. You don't have to do any nice looking graphics, it's already in the game. Makes for quicker results. (We hadn't recruited Cathy yet.) ...it's the first console to be fast enough to emulate the SNES generation of game machines.
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  • ...n I got the time and was curious about some details of one or another 2600 game. So I knew the source was well organized and highly portable. And that's th '''Consolevision: Whats your favourite Atari 2600 game and why? :)'''
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  • ...did make development a bit easier (although it also opened up the world of game piracy that I was not overly fond of). If I recall, the first version did ...t of a hypocrite in that regard over the years. If I want to play a quick game of Mappy or Galaga, it is just easier to plug some current console into my
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  • ...file. The uM23 emulator, which must be loaded onto the device as the main "GAME" file, will then allow you to select an ARM binary image to run from its me ...a great beginner resource, as it is well-commented and is a fairly complex game. The source code can be found [https://mc.pp.se/dc/files/tetris.s here].
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  • ...C project I'm working on with 2 friends. It's a massive multiplayer online game programmed in Java. But thats another story...
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  • * ''romdisk'': Contains the files that will be available at runtime of the game. The Makefile target spritesheet.elf (the executable of the game) depends on romdisk.o, which depends on romdisk.img.
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  • ...p freindship advice https://gitlab.com/simulant/simulant A general purpose game engine for Linux, Android and the SEGA Dreamcast! https://discordapp.com/in
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  • ...han a fun little private project, Beats of Rage soon became a very popular game which was ported to Dreamcast by [[Neil Corlett]]. The team's chieftain. Does most of the game design, programming and artwork.
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  • ...r the first two letters in the first and second word of Service Games. The game was a hit, and as a result, the company, while still retaining its legal na
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  • ...ly 1 min 25 secs. So make sure you don't speed straight into your favorite game and dial right away or you'll get a few failures to connect until 1:25 has ...er SSH showed that the RPi sat around 50% idle when connected to an online game, so I don't believe the temperature would get up to dangerous levels. Updat
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  • |Best Available Port<br/>For this game? || {{{best|Best for<br/>Addons}}} Game:
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  • '''Consolevision: Apart from your own projects, has there been a homebrew game/project that you have played more than once? Or something that you can't wa *Atari ST: Chaos (it's a PD conversion of a classic spectrum game)
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  • |Type of game || {{{type|3rd-Person Platformer}}}
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  • ...ents a single CD data track. The most common format in the early 2000s for game discs was CDRWIN's bin/cue format, but while this format supports multiple
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  • ...library for the Dreamcast. At the moment they are working on a Jump'n Run game called [[Donk: Samurai Duck]] ...y of course =). My step-mom's always asking when I'll strike it rich in my game development work so they can retire to Colorado but I suppose for the near
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  • ...t to convert your PNG/TGA/etc. art assets during the build process of your game instead of during runtime.
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  • ...isk technique where the DC starts up, you put in the MP3 DC like any other game CD, and then after some load time...voila! MP3 player! So, if you own a Dre
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  • ...tp://dcemulation.org/other/mr_images/MRImages.zip Package of 32 MR images (Game & Emulator based)]
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  • ...etected, meaning SDCKB remains HIGH throughout the entire period, then the game normally treats this as a gun reload event.
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  • ...s machine, as well as VCD players, MP3 Players and a multitude of Homebrew game ports, applications and self written games & demos. The problems are far ou
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  • ...U emu you've used (FAME or C68K). Put a hyphen (-) if you haven't tested a game with FAME or C68K yet. **Seems to be near perfect or that the game was not tested much and seems 90%-near perfect.
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  • ...n the United States. Despite not seeing a release in PAL regions, some PAL game software is actually compatible with it, such as Toy Racer and Phantasy Sta
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  • This is generally what you want for a 2D game.
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  • The listing order is "game name", "rating", and then "recommended setting".
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  • <code>dc-tool-ip -t <IP Address> '''-c /path/to/mount/pc''' -x game.elf</code> Inside these folders are game saves, VMU games, etc. Creating/Saving files to the VMU require special fi
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  • ...GA for Genesis console. However this game uses King of Fighters (a 2D 1vs1 game) sprites as its sprites for heroes and enemies. ...style grabattacks and SoR2 style throw. There are various enemies in this game, some of them can perform upper attack to hit jumping heroes, some of them
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