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=== Environments and IDEs === | === Environments and IDEs === | ||
* [[Qt Creator Dreamcast Development Environment]] | * [[Qt Creator Dreamcast Development Environment]] | ||
* [[CLion Debugging]] | |||
* [[Visual Studio Code Debugging]] | |||
=== | === Tools & utilities === | ||
* [[Debugging throught GNU Debugger (GDB) and dcload/dc-tool]] | * [[Debugging throught GNU Debugger (GDB) and dcload/dc-tool]] | ||
* [[Using dcprof]] | * [[Using dcprof]] | ||
=== Releasing your project === | === Releasing your project === |
Revision as of 20:13, 26 May 2023
Getting started
- Getting Started with Dreamcast development -- start here!
Ready-to-use environments
- Docker images
- DreamSDK (Windows only)
Building the required toolchains for Sega Dreamcast development
KallistiOS
- Building KOS on Linux mint (or Ubuntu)
- Building KOS under Windows Subsystem for Linux (Windows 10 only)
- Building KOS on macOS
- Building KOS on Cygwin
- Building KOS on MinGW/MSYS
- Building KOS on MinGW-w64/MSYS2
- KallistiOS Doxygen documentation
Other
- Using Ruby for Sega Dreamcast development (experimental)
Build & test
- Building your project
- Emulators
- Broadband adapter / LAN adapter
- Using dcload-ip with Linux
- Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
- Coder's cable
Environments and IDEs
Tools & utilities
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- SH4 in Compiler Explorer
- Fast SH4 Vertex Processing
- Useful programming tips
- Efficient usage of the Dreamcast RAM
- Registers
- DMA
- TA
- PVR