User contributions for GyroVorbis

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17 July 2025

  • 17:3217:32, 17 July 2025 diff hist +1,796 N SH4 FTRV OptimizationsCreated page with "Without a doubt, the single most computationally powerful instruction on the SuperH4 CPU in the Sega Dreamcast is '''FTRV''', or the '''F'''loating-point '''TR'''ansform '''V'''ector instruction. It is a single instruction which multiplies a 4D vector by the 4x4 matrix held within the back-bank of FPU registers, '''XMTRX'''. This article will teach you how to leverage this god instruction for FP performance gainz and introduce you to several example scenarios that have y..." current

26 April 2025

29 January 2025

8 January 2025

  • 04:0904:09, 8 January 2025 diff hist +462 N Pushing PolygonsCreated Basic skeleton page with index of topics current
  • 03:4203:42, 8 January 2025 diff hist +5,518 N SH4 in Compiler ExplorerCreated page with "Thanks to the effort of Matt Godbolt (who hilariously enough is a former Dreamcast developer himself), the SuperH GCC toolchain is now available for use with [https://godbolt.org Compiler Explorer], along with all of the SH4-specific compiler flags and options typically used when targeting the Dreamcast. This gives us an invaluable tool for getting quick and immediate feedback on how well a given C or C++ source segment tends to translate into SH4 assembly, offering a li..."

15 January 2024

5 December 2023

14 October 2023

  • 08:2108:21, 14 October 2023 diff hist −4 Useful programming tipsI'm sorry, but the way this is worded is just not quite correct. He's talking about aspects of the processor, but he's making it sound like modern software PARADIGMS and practices don't apply to DC, when in reality we have C++20 and even all of the async, concurrent crap used in multicore working just fine. current

28 July 2023

13 July 2023

23 June 2023

26 May 2023

24 May 2023

23 May 2023