Development: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
GyroVorbis (talk | contribs) No edit summary  | 
				GyroVorbis (talk | contribs)  No edit summary  | 
				||
| Line 29: | Line 29: | ||
=== Environments and IDEs ===  | === Environments and IDEs ===  | ||
* [[Qt Creator Dreamcast Development Environment]]  | * [[Qt Creator Dreamcast Development Environment]]  | ||
* [[CLion Debugging]]  | |||
* [[Visual Studio Code Debugging]]  | |||
===   | === Tools & utilities ===  | ||
* [[Debugging throught GNU Debugger (GDB) and dcload/dc-tool]]  | * [[Debugging throught GNU Debugger (GDB) and dcload/dc-tool]]  | ||
* [[Using dcprof]]  | * [[Using dcprof]]  | ||
=== Releasing your project ===  | === Releasing your project ===  | ||
Revision as of 20:13, 26 May 2023
Getting started
- Getting Started with Dreamcast development -- start here!
 
Ready-to-use environments
- Docker images
 - DreamSDK (Windows only)
 
Building the required toolchains for Sega Dreamcast development
KallistiOS
- Building KOS on Linux mint (or Ubuntu)
 - Building KOS under Windows Subsystem for Linux (Windows 10 only)
 - Building KOS on macOS
 - Building KOS on Cygwin
 - Building KOS on MinGW/MSYS
 - Building KOS on MinGW-w64/MSYS2
 - KallistiOS Doxygen documentation
 
Other
- Using Ruby for Sega Dreamcast development (experimental)
 
Build & test
- Building your project
 - Emulators
 - Broadband adapter / LAN adapter
- Using dcload-ip with Linux
 - Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
 
 - Coder's cable
 
Environments and IDEs
Tools & utilities
Releasing your project
- Plain files
 - Disc image
 - Selfboot Inducer package
 
Engines
General
Graphics
- PVR
 - GLdc
 - Others
 
Audio
Maple
- Controller input
 
VMU
Optimization
- GCC-SH4 tips
 - SH4 in Compiler Explorer
 - Fast SH4 Vertex Processing
 - Useful programming tips
 - Efficient usage of the Dreamcast RAM
 - Registers
 - DMA
 - TA
 - PVR