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  • 695 bytes (93 words) - 18:24, 19 April 2023
  • Hardware tests serve as living documentation of the Dreamcast hardware. They can be used to verify that behavior matches expectations, or take ti
    577 bytes (92 words) - 13:36, 30 May 2020
  • The Dreamcast had three major hardware variations, usually referred to as v0, v1, or v2 consoles. U.S. and PAL con
    1 KB (219 words) - 20:03, 2 March 2023
  • 1 KB (135 words) - 20:55, 22 May 2023

Page text matches

  • ...network adapters, karaoke deck, etc. Hardware hackers have prototyped new hardware like ethernet adapters and USB controllers using the G2 bus.
    252 bytes (39 words) - 19:18, 10 January 2020
  • ...IDE-HD Interface and found out very interesting things about the Dreamcast hardware.
    412 bytes (62 words) - 21:03, 1 March 2023
  • Hardware tests serve as living documentation of the Dreamcast hardware. They can be used to verify that behavior matches expectations, or take ti
    577 bytes (92 words) - 13:36, 30 May 2020
  • * [[VMU_hardware_overview|Hardware Overview]]
    261 bytes (27 words) - 03:36, 25 March 2023
  • ...utputting digital audio in S/PDIF format (using optical or coaxial) with a hardware modification.
    213 bytes (33 words) - 20:18, 10 January 2020
  • === Hardware ===
    1 KB (158 words) - 22:01, 4 December 2023
  • ...did it, and shed light on some of the highest-end of what the Dreamcast's hardware is capable of.
    718 bytes (110 words) - 02:03, 5 January 2023
  • ...eamcast disc|bootable Dreamcast disc]] -- Dreamcast requires no modchip or hardware modification! {{DCWiki:Hardware}}
    702 bytes (95 words) - 18:05, 28 December 2022
  • '''DreamHAL''' is a hardware abstraction library for Dreamcast/SH4 written by Moopthehedgehog.
    371 bytes (47 words) - 16:56, 30 May 2020
  • There exist various hardware modifications for the VMU/VMS for things ranging from rechargable batteries
    240 bytes (35 words) - 15:36, 23 May 2023
  • There is a good reference on the modem hardware revisions [http://users.skynet.be/t_chan/dc/mylist.htm here].
    435 bytes (71 words) - 16:03, 6 January 2023
  • ...s into a specific Dreamcast region. Inspired by Region Changer for the DC hardware, this is to be used on Windows to convert the DC's region so it can be used
    589 bytes (87 words) - 00:26, 2 March 2023
  • ...al version distributed by Black-Dog Tech is now discontinued, but both the hardware design and the firmware of the original version are open source, which has All current hardware modifications, such as overclocking, 32MB RAM expansion, BIOS modifications
    3 KB (393 words) - 22:17, 21 December 2022
  • ...l and physical address is basically left up to the programmer (see the SH4 Hardware Manual for details), however the normal mode of operation in the Dreamcast ...his bit circumvents the data cache, which is useful for accessing external hardware registers.
    3 KB (492 words) - 13:08, 13 January 2023
  • *Description: DreamPac is a Pacman hardware emulator for the Sega Dreamcast. It was written from scratch specifically f
    1 KB (184 words) - 18:28, 3 March 2023
  • ...r.googlecode.com newer port of the Yeti3D engine] using the Dreamcast's 3D hardware for accelerated rendering.
    978 bytes (161 words) - 23:56, 1 March 2023
  • Aftermarket cables containing circuits with YPbPr conversion hardware can be purchased or created.
    1 KB (191 words) - 22:35, 10 January 2020
  • ...f the psp source diff's using the Chankast emulator and friends to test on hardware. ...it will die out, there are still active projects/developers for even older hardware/consoles. Maybe fewer releases...
    2 KB (434 words) - 20:37, 1 March 2023
  • ...el PVR API. It will be difficult to outperform it without in-depth PVR API/hardware knowledge and major effort. * Only fixed-pipeline OpenGL version ~1.5 (no shaders) is supported due to hardware limitations, although some modern extensions are supported (e.g. FBO)
    3 KB (403 words) - 19:53, 1 March 2023
  • * Has space to run Code that is typically used in setting up the basic hardware then launching the binary on disc |Hardware ID (always "SEGA SEGAKATANA ")
    4 KB (759 words) - 16:07, 1 March 2023
  • *There are still many unsupported features of the Saturn hardware.
    1 KB (194 words) - 16:38, 3 March 2023
  • ....<ref>https://www.dreamcastlive.net/games</ref> It is a different piece of hardware than the [[LAN adapter | Dreamcast LAN Adapter]]. ...https://github.com/KallistiOS/KallistiOS/blob/master/kernel/arch/dreamcast/hardware/network/broadband_adapter.c</ref>
    8 KB (1,258 words) - 18:00, 9 May 2020
  • ...U ROMs, games, applications, and animations without needing the actual VMU hardware. *** Invalid Hardware Operation/Warning Log
    3 KB (436 words) - 06:27, 13 July 2023
  • ...storage. These devices typically use an FPGA to simulate the GD-ROM drive hardware. ...accomplish a similar goal, however as this does not simulate the system's hardware, software hacks must be applied by a loader program, resulting in some pote
    5 KB (792 words) - 13:54, 12 March 2023
  • *Hardware scaled blitter.
    2 KB (263 words) - 17:42, 3 March 2023
  • ...es on processor loops for timing, which might not be very useful on modern hardware.
    1 KB (230 words) - 18:05, 26 March 2023
  • The Dreamcast had three major hardware variations, usually referred to as v0, v1, or v2 consoles. U.S. and PAL con
    1 KB (219 words) - 20:03, 2 March 2023
  • ...rst part about Dreamcast video modes, still applies when using the PowerVR hardware. I also added a couple of comments to clarify the usage of some of the code
    7 KB (1,019 words) - 20:06, 1 March 2023
  • ...chitecture applies here. Given that the SH4 is a processor from 1998, many hardware features that we have grown accustomed to on more recent x86 and ARM64 proc ...ose manuals). Both manuals, "SH7750, SH7750S, SH7750R Group User's Manual: Hardware" and "SH-4 Software Manual," can be downloaded from the "Documents" section
    11 KB (1,741 words) - 03:21, 14 October 2023
  • *https://github.com/Aurelien34/DreamcastAicaSoundDriver - A hardware accelerated S3M and sfx AICA driver.
    3 KB (372 words) - 12:46, 3 February 2024
  • * now uses the TA hardware for displaying the screen so it's somewhat faster and looks way better
    3 KB (386 words) - 17:37, 3 March 2023
  • ...the way of video 555. We are at the moment looking for information on the hardware 3d and display lists.
    5 KB (741 words) - 14:28, 1 April 2023
  • Marcus: Well, I tend to work on the low level hardware support stuff, like controllers and memory cards and what have you. I'm als *3. It has potential to use controllers, mice, light guns, display, 3D-hardware, Puru-Puru packs and lots more.
    10 KB (1,686 words) - 15:24, 3 March 2023
  • * [https://mc.pp.se/dc/hw.html Marcus Comstedt's Dreamcast Hardware Reference]
    3 KB (282 words) - 10:13, 4 February 2024
  • ...aster. There are several YouTube videos showing DaedalusDC running on real hardware. Although, it is extremly slow, the Dreamcast port of Daedalus is reported
    3 KB (424 words) - 14:05, 3 March 2023
  • study in hardware and software for the Dreamcast.
    3 KB (415 words) - 03:05, 2 March 2023
  • == Hardware Overview == ...ple Bus consists of 2 signal/clock lines that are labeled SDCKA and SDCKB. Hardware on the Maple Bus consists of one host, zero or one main peripheral, and zer
    19 KB (2,858 words) - 17:56, 10 March 2024
  • ...THE RELEASE-type of rumours about a leaked, alternative version with more hardware and software support as well as an already set IP that matches the one used ...ven that the rumours are true, as with anyone else, connect trough the new hardware support.
    9 KB (1,466 words) - 14:31, 30 January 2020
  • ...t directly related to the second big problem: lack of any real development hardware. Developing for the Dreamcast at that early stage meant burning a lot of C ...ll with them to try to encourage additional development on their competing hardware -- especially for open-source hobbyist projects that would make neither com
    10 KB (1,844 words) - 14:26, 1 April 2023
  • ...to target, given that it doesn't have a C compiler and has its own set of hardware eccentricities. On the other hand, the device features a rich instruction s === Hardware ===
    20 KB (3,060 words) - 06:56, 28 July 2023
  • ...yet :-) its good to see though! So many new folk getting into this kind of hardware is cool. The CD stuff I got from Marcus i think it was, was amazing... to h
    4 KB (613 words) - 22:47, 1 March 2023
  • * Hardware and software rendering '''HW''' - Hardware renderer written by BlackAura, using the Dreamcast's PowerVR II DC, very fa
    8 KB (1,204 words) - 01:32, 4 March 2023
  • ...gigantic cartridges themselves. And while I have a good collection of NES hardware I wanted to create a virtual museum of NES goodness. Second, there were co
    4 KB (639 words) - 20:49, 1 March 2023
  • ...t time, which are really good if you're interested in learning how to code hardware level graphics (at least in a pre-accelerator context). I also worked for a ...s going *so* slowly... mostly because of my own inexperience with embedded hardware.
    8 KB (1,404 words) - 14:25, 1 April 2023
  • To build a DreamPi, you need the following hardware:
    4 KB (580 words) - 12:14, 8 May 2020
  • ...oblems that come with working with stuff like legacy formats and old tools/hardware that are often undocumented. it's been an uphill battle, but the team is al ...n Japan, and 1999 for the rest of the world. That's a 15-year-old piece of hardware, and most of us carry around cell phones that would put it to shame in term
    18 KB (3,140 words) - 21:10, 2 March 2023
  • ...rmat that Sega used for Dreamcast games (as well as some arcade games with hardware based on the Sega Dreamcast and Microsoft Xbox).
    4 KB (609 words) - 17:41, 20 January 2020
  • ...on is a lossy texture compression. The Dreamcast graphics chip has special hardware to decode it, so you suffer no performance loss for the decoding step when
    4 KB (564 words) - 19:55, 1 March 2023
  • These come in handy when flushing vertices to the graphics hardware or to memory. Basically all they are for is batching up 32 bytes of data an ...h the MMU for mapping the store queue address space to different pieces of hardware which eliminates the need to set up the QARC0 / QARC1 registers.
    10 KB (1,767 words) - 01:25, 10 November 2023
  • ...a great computer to start programming on your own. Easy to pick up and the hardware was simple and clean to begin with. At the beginning we did simple games in ...y did a bad job with the marketing in my opinion because it had some great hardware with a very good blitter. Most of the magazines did not mention these addit
    18 KB (3,315 words) - 20:19, 2 March 2023
  • ...s version of [[ScummVM]] also offers an extensive array of other expansion hardware features, such as compatibility for loading/saving data with [[Serial SD ca
    5 KB (836 words) - 10:58, 28 September 2023
  • ...r: What programs have helped you on the dreamcast and how significant is a hardware opengl driver and to what
    7 KB (1,235 words) - 21:10, 1 March 2023
  • The '''debug link''' is a generic term referring to a hardware accessory to facilitate quickly running and debugging your programs. IP-bas ...etting up a serial, USB, or IP debug link, and running 2ndmix demo on real hardware.''
    16 KB (2,440 words) - 16:54, 13 May 2024
  • * Hardware scaled resolution.
    15 KB (2,271 words) - 00:23, 2 March 2023
  • '''Dreamcast's ability to boot burned disks without hardware modification allowed the indie scene to prosper, however it was also the m '''Given that PS2 required hardware modification to enable piracy and it took several years to develop a perfec
    29 KB (5,265 words) - 21:01, 2 March 2023
  • ...B: What programs have helped you on the Dreamcast and how significant is a hardware OpenGL driver and to what programs/emus would be made accessible with it?'' On the hardware OpenGL driver, be careful on terminology here. I'll be quick to point out (
    31 KB (5,840 words) - 14:25, 1 April 2023
  • ...controller and SDRAM interface of the SH4 are well described in the SH7750 Hardware Manual.
    24 KB (2,959 words) - 15:13, 8 December 2022
  • will automatically set the video hardware up into 640x480,
    22 KB (4,037 words) - 20:05, 1 March 2023
  • ...great power comes great responsibility; it is up to you to properly manage hardware resources (in particular memory), especially if you intend for your module
    373 KB (61,241 words) - 19:35, 25 April 2024