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* [[Getting Started with Dreamcast development]] -- start here! | * [[Getting Started with Dreamcast development]] -- start here! | ||
====Ready-to-use environments==== | ====Ready-to-use environments==== | ||
* [[Codespaces]] (Browser-based development) | |||
* [[Docker images]] | * [[Docker images]] | ||
* [[DreamSDK]] (Windows only) | * [[DreamSDK]] (Windows only) | ||
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=== Environments and IDEs === | === Environments and IDEs === | ||
* [[CLion Debugging]] | * [[CLion Debugging]] | ||
* [[Visual Studio Code]] | * [[Visual Studio Code]] | ||
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=== General === | === General === | ||
* [[Store Queues]] | * [[Store Queues]] | ||
* [[Romdisk Swapping]] | * [[Romdisk Swapping]] | ||
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=== Audio === | === Audio === | ||
=== Maple === | === Maple === | ||
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=== VMU === | === VMU === | ||
* [[Save/Load file]] | * [[Save/Load file]] | ||
* [[Show icon]] | * [[Show icon]] | ||
* [[Play tone]] | * [[Play tone]] | ||
=== Optimization === | === Optimization === | ||
* [[GCC-SH4 tips]] | * [[GCC-SH4 tips]] | ||
* [[Fast SH4 Vertex Processing]] | * [[Fast SH4 Vertex Processing]] | ||
* [[Useful programming tips]] | * [[Useful programming tips]] |
Latest revision as of 01:30, 15 September 2024
Getting started
- Getting Started with Dreamcast development -- start here!
Ready-to-use environments
- Codespaces (Browser-based development)
- Docker images
- DreamSDK (Windows only)
KallistiOS
- Building on Linux, macOS, Windows Subsystem for Linux
- Building KOS on Cygwin
- Building KOS on MinGW/MSYS
- Building KOS on MinGW-w64/MSYS2
- KallistiOS Doxygen documentation
Other
- Using Ruby for Sega Dreamcast development (experimental)
- Compiling for Naomi
Build & test
- Building your project
- Emulators
- Broadband adapter / LAN adapter
- Using dcload-ip with Linux
- Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
- Coder's cable
Environments and IDEs
Tools & utilities
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
See Engine & Library
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Fast SH4 Vertex Processing
- Useful programming tips
- Efficient usage of the Dreamcast RAM
- Registers
- DMA
- TA
- PVR