Development: Difference between revisions

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** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture]
** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture]
** [[Notes on fillrate and drawing large textures]]
** [[Notes on fillrate and drawing large textures]]
** KMG Textures
** [[KMG Textures]]


=== Audio ===
=== Audio ===

Revision as of 23:13, 1 March 2023

Getting started

Ready-to-use environments

Building the required toolchains for Sega Dreamcast development

KallistiOS

Other

Build & test

Debugging & profiling

Releasing your project

  • Plain files
  • Disc image
  • Selfboot Inducer package

Engines

General

Graphics

Audio

Maple

  • Controller input

VMU

Optimization

Random Snippets