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- 16:57, 16 April 2024 D on Dreamcast (hist | edit) [2,625 bytes] LunaTheFoxgirl (talk | contribs) (Using DLang with the Dreamcast)
- 16:27, 17 February 2024 Gccrs (hist | edit) [4,880 bytes] Darc (talk | contribs) (Created page with "'''gccrs''' is the Rust compiler frontend for GCC, currently under active development. This Rust compiler is a new implementation of Rust from the ground up using the GCC toolchain infrastructure. This project is in early stages and is targeting the Rust 1.49 revision from December 2020. As of this writing (February 2024), it is not yet able to compile Rust's <code>libcore</code>, so many basic language features are unimplemented or not functional. Additionally, Rust sta...")
- 10:31, 4 February 2024 Compiling for Naomi (hist | edit) [2,148 bytes] Tchan (talk | contribs) (initial version)
- 18:32, 3 February 2024 Kos-ports (hist | edit) [169 bytes] Darc (talk | contribs) (Created page with "'''kos-ports''' is a package manager and repository containing development library add-ons for KallistiOS. * See [kos-ports https://github.com/KallistiOS/kos-ports]")
- 18:25, 3 February 2024 Programming language support (hist | edit) [1,575 bytes] Darc (talk | contribs) (Created page with "The following languages can be used in Sega Dreamcast programming: =Assembly languages= * '''SH4 assembly''', as the native machine code for the Dreamcast's SuperH processor * '''ARM assembly''', as the native machine code for the Dreamcast's AICA ARM7DI sound processor =Compiled languages= * '''C''', the predominant language for Sega Dreamcast development, via the GCC C compiler. * '''C++''', commonly used and very well-supported, via the GCC C++ compiler. * '''Object...")
- 19:45, 2 February 2024 Antiruins (hist | edit) [964 bytes] Quzar (talk | contribs) (Initial create based on the github's README.md)
- 19:08, 31 January 2024 Rust on Dreamcast (hist | edit) [20,572 bytes] Darc (talk | contribs) (Created page with "Preliminary support exists for developing for the Dreamcast using the Rust programming language. This is a bit of a challenge, however, as the official Rust compiler is based on the LLVM toolchain infrastructure, which does not support the Dreamcast's CPU SuperH architecture. Dreamcast programming is instead done with GCC, the GNU Compiler Collection toolchain. There exists two solutions to this problem: * rustc_codegen_gcc: A libgccjit codegen backend for rustc (prefer...")
- 12:46, 15 January 2024 DreamParaPara Sensors (hist | edit) [79 bytes] GyroVorbis (talk | contribs) (Created page with "thumb|Sensor controller for DreamParaPara")