New pages

Jump to navigation Jump to search
New pages
Hide registered users | Hide bots | Show redirects
  • 16:27, 17 February 2024Gccrs (hist | edit) ‎[4,880 bytes]Darc (talk | contribs) (Created page with "'''gccrs''' is the Rust compiler frontend for GCC, currently under active development. This Rust compiler is a new implementation of Rust from the ground up using the GCC toolchain infrastructure. This project is in early stages and is targeting the Rust 1.49 revision from December 2020. As of this writing (February 2024), it is not yet able to compile Rust's <code>libcore</code>, so many basic language features are unimplemented or not functional. Additionally, Rust sta...")
  • 10:31, 4 February 2024Compiling for Naomi (hist | edit) ‎[2,148 bytes]Tchan (talk | contribs) (initial version)
  • 18:32, 3 February 2024Kos-ports (hist | edit) ‎[169 bytes]Darc (talk | contribs) (Created page with "'''kos-ports''' is a package manager and repository containing development library add-ons for KallistiOS. * See [kos-ports https://github.com/KallistiOS/kos-ports]")
  • 18:25, 3 February 2024Programming language support (hist | edit) ‎[1,579 bytes]Darc (talk | contribs) (Created page with "The following languages can be used in Sega Dreamcast programming: =Assembly languages= * '''SH4 assembly''', as the native machine code for the Dreamcast's SuperH processor * '''ARM assembly''', as the native machine code for the Dreamcast's AICA ARM7DI sound processor =Compiled languages= * '''C''', the predominant language for Sega Dreamcast development, via the GCC C compiler. * '''C++''', commonly used and very well-supported, via the GCC C++ compiler. * '''Object...")
  • 19:45, 2 February 2024Antiruins (hist | edit) ‎[964 bytes]Quzar (talk | contribs) (Initial create based on the github's README.md)
  • 19:08, 31 January 2024Rust on Dreamcast (hist | edit) ‎[20,572 bytes]Darc (talk | contribs) (Created page with "Preliminary support exists for developing for the Dreamcast using the Rust programming language. This is a bit of a challenge, however, as the official Rust compiler is based on the LLVM toolchain infrastructure, which does not support the Dreamcast's CPU SuperH architecture. Dreamcast programming is instead done with GCC, the GNU Compiler Collection toolchain. There exists two solutions to this problem: * rustc_codegen_gcc: A libgccjit codegen backend for rustc (prefer...")
  • 12:46, 15 January 2024DreamParaPara Sensors (hist | edit) ‎[79 bytes]GyroVorbis (talk | contribs) (Created page with "thumb|Sensor controller for DreamParaPara")