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=== Dreamcast Tutorial === | === Dreamcast Tutorial === | ||
==== First Steps ==== | |||
* [[Makefile]] | * [[Makefile]] | ||
* [[Main.cpp]] | * [[Main.cpp]] | ||
==== Texturing ==== | |||
* [[Adding a Romdisk]] | * [[Adding a Romdisk]] | ||
* [[Drawing a Texture]] | * [[Drawing a Texture]] | ||
* [[Textures and Meshes]] | * [[Textures and Meshes]] | ||
* [[Transparent Textures]] | * [[Transparent Textures]] | ||
==== Systems ==== | |||
* [[Text Rendering]] | * [[Text Rendering]] | ||
* [[Event Handling]] | * [[Event Handling]] |
Latest revision as of 05:50, 6 April 2025
Getting started
- Getting Started with Dreamcast development -- start here!
Ready-to-use environments
- Codespaces (Browser-based development)
- Docker images
- DreamSDK (Windows only)
KallistiOS
- Building on Linux, macOS, Windows Subsystem for Linux
- Building KOS on Cygwin
- Building KOS on MinGW/MSYS
- Building KOS on MinGW-w64/MSYS2
- KallistiOS Doxygen documentation
Other
- Using Ruby for Sega Dreamcast development (experimental)
- Compiling for Naomi
Build & test
- Building your project
- Emulators
- Broadband adapter / LAN adapter
- Using dcload-ip with Linux
- Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
- Coder's cable
Environments and IDEs
Tools & utilities
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
See Engine & Library
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Fast SH4 Vertex Processing
- Useful programming tips
- Efficient usage of the Dreamcast RAM
- Registers
- DMA
- TA
- PVR