Development: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(44 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
=== Getting started === | === Getting started === | ||
* [[Ready-to-use environments]] | * [[Getting Started with Dreamcast development]] -- start here! | ||
====Ready-to-use environments==== | |||
* [[Codespaces]] (Browser-based development) | |||
* [[Docker images]] | |||
* [[DreamSDK]] (Windows only) | |||
* | |||
** [[ | ====[[KallistiOS]]==== | ||
* Building on Linux, macOS, Windows Subsystem for Linux | |||
** see [[Getting Started with Dreamcast development|''Getting Started with Dreamcast development'']] | |||
* [[Building KOS on Cygwin]] | |||
* [ | * [[Building KOS on MinGW/MSYS]] | ||
* [[Building KOS on MinGW-w64/MSYS2]] | |||
* [https://kos-docs.dreamcast.wiki/ KallistiOS Doxygen documentation] | |||
====Other==== | |||
* [[Using Ruby for Sega Dreamcast development]] (experimental) | * [[Using Ruby for Sega Dreamcast development]] (experimental) | ||
* [[ | * [[Compiling for Naomi]] | ||
=== Build & test === | === Build & test === | ||
Line 25: | Line 26: | ||
* [[Coder's cable]] | * [[Coder's cable]] | ||
=== Debugging & | === Environments and IDEs === | ||
* [[CLion Debugging]] | |||
* [[Visual Studio Code]] | |||
=== Tools & utilities === | |||
* [[Debugging throught GNU Debugger (GDB) and dcload/dc-tool]] | * [[Debugging throught GNU Debugger (GDB) and dcload/dc-tool]] | ||
* [[Using dcprof]] | * [[Using dcprof]] | ||
Line 35: | Line 40: | ||
=== Engines === | === Engines === | ||
''See'' [[Engine & Library]] | |||
=== General === | === General === | ||
* [[ | * [[Store Queues]] | ||
* [[Romdisk Swapping]] | * [[Romdisk Swapping]] | ||
* [https://mc.pp.se/dc/hw.html Marcus Comstedt's Dreamcast Hardware Reference] | * [https://mc.pp.se/dc/hw.html Marcus Comstedt's Dreamcast Hardware Reference] | ||
=== Graphics === | === Graphics === | ||
* [[Texture Formats]] | |||
* [[Graphics APIs]] | |||
* [[Paletted Textures]] | |||
* [[2D Rendering Without PVR]] | |||
* [[Twiddling]] | |||
* PVR | * PVR | ||
** [[PowerVR Introduction]] | |||
** [[PVR Spritesheets]] | ** [[PVR Spritesheets]] | ||
* [[GLdc]] | * [[GLdc]] | ||
Line 54: | Line 64: | ||
** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture] | ** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture] | ||
** [[Notes on fillrate and drawing large textures]] | ** [[Notes on fillrate and drawing large textures]] | ||
** [[KMG Textures]] | |||
** [[Loading PNG images as OpenGL textures]] | |||
=== Audio === | === Audio === | ||
=== Maple === | === Maple === | ||
Line 66: | Line 76: | ||
* [[Show icon]] | * [[Show icon]] | ||
* [[Play tone]] | * [[Play tone]] | ||
=== Optimization === | === Optimization === | ||
* [[GCC-SH4 tips]] | * [[GCC-SH4 tips]] | ||
* [[ | * [[Fast SH4 Vertex Processing]] | ||
* [[Useful programming tips]] | * [[Useful programming tips]] | ||
* [[Efficient usage of the Dreamcast RAM]] | |||
* Registers | * Registers | ||
* DMA | * DMA | ||
* TA | * TA | ||
* PVR | * PVR | ||
=== Website Development === | |||
*[[Development Resources]] | |||
=== Random Snippets === | === Random Snippets === | ||
* [[Objdump]] | * [[Objdump]] |
Latest revision as of 01:30, 15 September 2024
Getting started
- Getting Started with Dreamcast development -- start here!
Ready-to-use environments
- Codespaces (Browser-based development)
- Docker images
- DreamSDK (Windows only)
KallistiOS
- Building on Linux, macOS, Windows Subsystem for Linux
- Building KOS on Cygwin
- Building KOS on MinGW/MSYS
- Building KOS on MinGW-w64/MSYS2
- KallistiOS Doxygen documentation
Other
- Using Ruby for Sega Dreamcast development (experimental)
- Compiling for Naomi
Build & test
- Building your project
- Emulators
- Broadband adapter / LAN adapter
- Using dcload-ip with Linux
- Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
- Coder's cable
Environments and IDEs
Tools & utilities
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
See Engine & Library
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Fast SH4 Vertex Processing
- Useful programming tips
- Efficient usage of the Dreamcast RAM
- Registers
- DMA
- TA
- PVR