GLdc
		
		
		
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GLdc is an OpenGL implementation for the Dreamcast that is actively developed by Kazade. 
Contributors
People who also contributed to the testing and optimisation of GLdc (in no particular order): 
Hayden Kowalchuk (MrNeo) 
Unknown Shadow 
T_Chan 
Troy Davis 
Falco Girgis 
darcagn 
Bkacjios 
David Reichelt 
Spencer Elliott 
Andress Antonio Barajas 
Ben Baron 
cepawiel 
lerabot 
Features
Supports most of the OpenGL 1.2 implementation.
Known Issue
Lighting performance is still being worked on.
Projects built with GLdc
Building GLdc
Make sure you clone this repo in the $KOS_BASE/addons folder
cd $KOS_BASE/addons` then `git clone https://github.com/Kazade/GLdc.git
Once the folder is cloned
mkdir dcbuild cd dcbuild cmake -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../toolchains/Dreamcast.cmake -DCMAKE_BUILD_TYPE=Release .. make
You can now link GLdc using -lGLdc