GLdc

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GLdc is an OpenGL implementation for the Dreamcast that is actively developed by Kazade.

Contributors

People who also contributed to the testing and optimisation of GLdc (in no particular order):

Hayden Kowalchuk (MrNeo)
Unknown Shadow
T_Chan
Troy Davis
Falco Girgis
darcagn
Bkacjios
David Reichelt
Spencer Elliott
Andress Antonio Barajas
Ben Baron
cepawiel
lerabot

Features

Supports most of the OpenGL 1.2 implementation.

Projects built with GLdc

Building GLdc

GLdc can be installed through the KallistiOS kos-ports system. It is provided as the libGL package.