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[https://github.com/Kazade/GLdc GLdc] is an OpenGL implementation for the Dreamcast that is actively developed by Kazade. | [https://github.com/Kazade/GLdc GLdc] is an OpenGL implementation for the Dreamcast that is actively developed by Kazade. <br> | ||
<br> | |||
==Contributors== | |||
People who also contributed to the testing and optimisation of GLdc (in no particular order): <br> | |||
<br> | |||
Hayden Kowalchuk (MrNeo) <br> | |||
Unknown Shadow <br> | |||
T_Chan <br> | |||
Troy Davis <br> | |||
Falco Girgis <br> | |||
darcagn <br> | |||
Bkacjios <br> | |||
David Reichelt <br> | |||
Spencer Elliott <br> | |||
Andress Antonio Barajas <br> | |||
Ben Baron <br> | |||
cepawiel <br> | |||
lerabot <br> | |||
==Features== | ==Features== |
Revision as of 21:06, 15 February 2025
GLdc is an OpenGL implementation for the Dreamcast that is actively developed by Kazade.
Contributors
People who also contributed to the testing and optimisation of GLdc (in no particular order):
Hayden Kowalchuk (MrNeo)
Unknown Shadow
T_Chan
Troy Davis
Falco Girgis
darcagn
Bkacjios
David Reichelt
Spencer Elliott
Andress Antonio Barajas
Ben Baron
cepawiel
lerabot
Features
Supports most of the OpenGL 1.2 implementation.
Known Issue
Lighting performance is still being worked on.
Projects built with GLdc
Building GLdc
Make sure you clone this repo in the $KOS_BASE/addons
folder
cd $KOS_BASE/addons` then `git clone https://github.com/Kazade/GLdc.git
Once the folder is cloned
mkdir dcbuild cd dcbuild cmake -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=../toolchains/Dreamcast.cmake -DCMAKE_BUILD_TYPE=Release .. make
You can now link GLdc using -lGLdc