Development: Difference between revisions
Jump to navigation
Jump to search
m (→Engines) |
(→Audio) |
||
Line 54: | Line 54: | ||
=== Audio === | === Audio === | ||
* [[Playing SFX]] | * [[Playing SFX]] | ||
* Streaming audio | * [[Streaming audio]] | ||
=== Maple === | === Maple === |
Revision as of 17:57, 30 May 2020
Getting started
- Ready-to-use environments
- Docker images
- DreamSDK (Windows only)
- Building the required toolchains for Sega Dreamcast development
- KallistiOS
- Using Ruby for Sega Dreamcast development (experimental)
- Using GCC 9.2.0
Build & test
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Useful programming tips
- Registers
- DMA
- TA
- PVR