Development: Difference between revisions
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* Others | * Others | ||
** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture] | ** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture] | ||
** [[Notes on fillrate and drawing large textures]] | |||
=== Audio === | === Audio === |
Revision as of 12:07, 7 May 2020
Getting started
- Ready-to-use environments
- Docker images
- DreamSDK (Windows only)
- Building the required toolchains for Sega Dreamcast development
- KallistiOS
- Using Ruby for Sega Dreamcast development (experimental)
- Using GCC 9.2.0
Build & test
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
- Playing SFX
- Streaming audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Registers
- DMA
- TA
- PVR