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| === Getting started === | === Getting started === | ||
| * [[Ready-to-use environments]] | * [[Ready-to-use environments]] | ||
| ** Docker images | |||
| ** [[DreamSDK]] (Windows only) | ** [[DreamSDK]] (Windows only) | ||
| * [[Building the required toolchains for Sega Dreamcast development]] | * [[Building the required toolchains for Sega Dreamcast development]] | ||
| ** [[Building the required toolchains on BSD]] | ** [[Building the required toolchains on BSD]] | ||
Revision as of 11:44, 22 February 2020
Getting started
- Ready-to-use environments
- Docker images
- DreamSDK (Windows only)
 
- Building the required toolchains for Sega Dreamcast development
- KallistiOS
- Using Ruby for Sega Dreamcast development (experimental)
Build & test
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
- Playing SFX
- Streaming audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Registers
- DMA
- TA
- PVR