Development: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
* [[Building your project]] | * [[Building your project]] | ||
* [[Emulators]] | * [[Emulators]] | ||
* [[Broadband adapter]] | * [[Broadband adapter]] / [[LAN_adapter]] | ||
** [[Linux : BBA with dcload-ip]] | ** [[Linux : BBA with dcload-ip]] | ||
* | * [[Coders Cable]] | ||
=== Debugging & profiling === | === Debugging & profiling === |
Revision as of 22:27, 21 February 2020
Getting started
- Introduction on Sega Dreamcast development
- Ready-to-use environments
- DreamSDK (Windows only)
- Docker images
- Building the required toolchains for Sega Dreamcast development
- KallistiOS
- Using Ruby for Sega Dreamcast development (experimental)
Build & test
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
- Playing SFX
- Streaming audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Registers
- DMA
- TA
- PVR