Development: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 15: | Line 15: | ||
** [[Building KOS under Windows Subsystem for Linux (Windows 10 only)]] | ** [[Building KOS under Windows Subsystem for Linux (Windows 10 only)]] | ||
** [[Building KOS on macOS]] | ** [[Building KOS on macOS]] | ||
* [[ | * [[Using Ruby for Sega Dreamcast development]] (experimental) | ||
=== Build & test === | === Build & test === |
Revision as of 22:26, 21 February 2020
Getting started
- Introduction on Sega Dreamcast development
- Ready-to-use environments
- DreamSDK (Windows only)
- Docker images
- Building the required toolchains for Sega Dreamcast development
- KallistiOS
- Using Ruby for Sega Dreamcast development (experimental)
Build & test
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
- Playing SFX
- Streaming audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Registers
- DMA
- TA
- PVR