Development: Difference between revisions
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=== Getting started === | === Getting started === | ||
* [[Introduction on Sega Dreamcast development]] | * [[Introduction on Sega Dreamcast development]] | ||
* [[Ready-to-use environments]] | |||
** [[DreamSDK]] (Windows only) | |||
** Docker images | |||
* [[Building the required toolchains for Sega Dreamcast development]] | * [[Building the required toolchains for Sega Dreamcast development]] | ||
** [[Building the required toolchains on BSD]] | ** [[Building the required toolchains on BSD]] |
Revision as of 22:24, 21 February 2020
Getting started
- Introduction on Sega Dreamcast development
- Ready-to-use environments
- DreamSDK (Windows only)
- Docker images
- Building the required toolchains for Sega Dreamcast development
- KallistiOS
- Setting up Ruby for Sega Dreamcast development (experimental)
Build & test
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
- Playing SFX
- Streaming audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Registers
- DMA
- TA
- PVR