Development: Difference between revisions
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=== Getting started === | === Getting started === | ||
* [[Introduction on Sega Dreamcast development]] | |||
* [[About the required toolchains for Sega Dreamcast development]] | |||
** [[Building the required toolchains on BSD]] | |||
** [[Building the required toolchains on Cygwin]] | |||
** [[Building the required toolchains on GNU/Linux]] | |||
** [[Building the required toolchains on macOS]] | |||
** [[Building the required toolchains on MinGW/MSYS]] | |||
** [[Building the required toolchains on MinGW-w64/MSYS2]] | |||
* [[KallistiOS]] | * [[KallistiOS]] | ||
** [[Building KOS on Linux mint (or Ubuntu)]] | ** [[Building KOS on Linux mint (or Ubuntu)]] | ||
** [[Building KOS under Windows Subsystem for Linux (Windows 10 only)]] | ** [[Building KOS under Windows Subsystem for Linux (Windows 10 only)]] | ||
** [[Building KOS on macOS]] | ** [[Building KOS on macOS]] | ||
* [[Using Ruby on Sega Dreamcast]] (experimental) | |||
=== Build & test === | === Build & test === |
Revision as of 22:17, 21 February 2020
Getting started
- Introduction on Sega Dreamcast development
- About the required toolchains for Sega Dreamcast development
- KallistiOS
- Using Ruby on Sega Dreamcast (experimental)
Build & test
- Building your project
- Emulators
- Broadband adapter
- Serial
- Disc
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
- Playing SFX
- Streaming audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Registers
- DMA
- TA
- PVR