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[https://github.com/Kazade/GLdc GLdc] is an OpenGL implementation for the Dreamcast that is actively developed by Kazade. <br>
[GLdc](https://github.com/Kazade/GLdc) is a openGL implementation for the Dreamcast that is actively developed by Kazade.


==Contributors==
People who also contributed to the testing and optimisation of GLdc (in no particular order): <br>
<br>
Hayden Kowalchuk (MrNeo) <br>
Unknown Shadow <br>
T_Chan <br>
Troy Davis <br>
Falco Girgis <br>
darcagn <br>
Bkacjios <br>
David Reichelt <br>
Spencer Elliott <br>
Andress Antonio Barajas <br>
Ben Baron <br>
cepawiel <br>
lerabot <br>


## Building GLdc
==Features==


** Make sure you clone this repo in the `$KOS_BASE/addons` folder **
Supports most of the OpenGL 1.2 implementation.


`cd $KOS_BASE/addons` then `git clone https://github.com/Kazade/GLdc.git`
==Projects built with GLdc==
*[[Simulant|Simulant engine]]
*[[Summoning Signals]]
*[[nuQuake]]


Once the folder is cloned
==Building GLdc==


`cd GLdc && make defaultall && make create_kos_link`
GLdc can be installed through the KallistiOS [https://github.com/KallistiOS/kos-ports kos-ports] system. It is provided as the <code>libGL</code> package.
 
You can now link GLdc using `-lGLdc`

Latest revision as of 14:37, 26 December 2025

GLdc is an OpenGL implementation for the Dreamcast that is actively developed by Kazade.

Contributors

People who also contributed to the testing and optimisation of GLdc (in no particular order):

Hayden Kowalchuk (MrNeo)
Unknown Shadow
T_Chan
Troy Davis
Falco Girgis
darcagn
Bkacjios
David Reichelt
Spencer Elliott
Andress Antonio Barajas
Ben Baron
cepawiel
lerabot

Features

Supports most of the OpenGL 1.2 implementation.

Projects built with GLdc

Building GLdc

GLdc can be installed through the KallistiOS kos-ports system. It is provided as the libGL package.