GLdc: Difference between revisions
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[https://github.com/Kazade/GLdc GLdc] is an OpenGL implementation for the Dreamcast that is actively developed by Kazade. <br> | [https://github.com/Kazade/GLdc GLdc] is an OpenGL implementation for the Dreamcast that is actively developed by Kazade. <br> | ||
==Contributors== | ==Contributors== | ||
People who also contributed to the testing and optimisation of GLdc (in no particular order): <br> | People who also contributed to the testing and optimisation of GLdc (in no particular order): <br> | ||
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Supports most of the OpenGL 1.2 implementation. | Supports most of the OpenGL 1.2 implementation. | ||
==Projects built with GLdc== | ==Projects built with GLdc== | ||
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==Building GLdc== | ==Building GLdc== | ||
GLdc can be installed through the KallistiOS [https://github.com/KallistiOS/kos-ports kos-ports] system. It is provided as the <code>libGL</code> package. | |||
Latest revision as of 14:37, 26 December 2025
GLdc is an OpenGL implementation for the Dreamcast that is actively developed by Kazade.
Contributors
People who also contributed to the testing and optimisation of GLdc (in no particular order):
Hayden Kowalchuk (MrNeo)
Unknown Shadow
T_Chan
Troy Davis
Falco Girgis
darcagn
Bkacjios
David Reichelt
Spencer Elliott
Andress Antonio Barajas
Ben Baron
cepawiel
lerabot
Features
Supports most of the OpenGL 1.2 implementation.
Projects built with GLdc
Building GLdc
GLdc can be installed through the KallistiOS kos-ports system. It is provided as the libGL package.