A/V connectivity: Difference between revisions

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The Dreamcast can also be [[DCHDMI|modified to support HDMI output]].
The Dreamcast can also be [[DCHDMI|modified to support HDMI output]].
{| class="wikitable"
|+A/V connector pinout
|-
! Pin
! Description
|-
|1
|Ground
|-
|2
|Audio (right channel)
|-
|3
|Audio (left channel)
|-
|4
| +12V
|-
|5
| +5V
|-
|6
|31KHz (grounded) or 15KHz (floating) selection
|-
|7
|RGB (grounded) or composite/s-video (floating) selection
|-
|8
|Vertical sync (in VGA mode)
|-
|9
|Horizontal sync (in VGA mode)
|-
|10
|Composite sync
|-
|11
|Chrominance
|-
|12
|Luminance
|-
|13
|Composite video
|-
|14
|Blue
|-
|15
|Green
|-
|16
|Red
|}


{{DCWiki:Stub}}
{{DCWiki:Stub}}

Revision as of 03:31, 11 January 2020

The Dreamcast natively supports RF video, composite video, S-video, 15KHz RGB video ("RGB SCART"), and 31KHZ RGBHV ("VGA") output.

The RGB mode and VGA mode do not work for all official game titles. See the compatibility list for more details.

Aftermarket cables containing circuits with YPbPr conversion hardware can be purchased or created.

The Dreamcast can also be modified to support HDMI output.

A/V connector pinout
Pin Description
1 Ground
2 Audio (right channel)
3 Audio (left channel)
4 +12V
5 +5V
6 31KHz (grounded) or 15KHz (floating) selection
7 RGB (grounded) or composite/s-video (floating) selection
8 Vertical sync (in VGA mode)
9 Horizontal sync (in VGA mode)
10 Composite sync
11 Chrominance
12 Luminance
13 Composite video
14 Blue
15 Green
16 Red

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