User contributions for BBHoodsta
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13 November 2023
- 10:0710:07, 13 November 2023 diff hist −33 Streaming audio No edit summary current
- 10:0410:04, 13 November 2023 diff hist +2 Playing SFX No edit summary current
7 October 2023
- 01:0001:00, 7 October 2023 diff hist 0 SH4 in Compiler Explorer →Convenience Templates current
- 00:5800:58, 7 October 2023 diff hist +51 SH4 in Compiler Explorer →Convenience Templates
- 00:5700:57, 7 October 2023 diff hist +63 SH4 in Compiler Explorer →Convenience Templates
19 September 2023
- 13:4113:41, 19 September 2023 diff hist −19 Building KOS on MinGW-w64/MSYS2 →Toolchain (cross-compiler and libraries) current
- 13:3913:39, 19 September 2023 diff hist −34 Building KOS on MinGW-w64/MSYS2 →Toolchain (cross-compiler and libraries)
17 September 2023
- 10:1810:18, 17 September 2023 diff hist +5 Getting Started with Dreamcast development →Configuring and compiling KOS and kos-ports
6 September 2023
- 09:1009:10, 6 September 2023 diff hist 0 Development →General
- 09:1009:10, 6 September 2023 diff hist +19 Development →General
13 June 2023
- 15:1515:15, 13 June 2023 diff hist +4,961 N File Types Created page with "Author: Andress Barajas = Introduction = This guide will focus on file types that are associated with the Visual Memory Unit '''(VMU)'''. The files types covered in this guide are '''.VMI''' '''.VMS''' and '''.DCI'''. First, some facts about the storage specs of the '''VMU''': # Officially has 200 blocks of free storage space where each block is 512 bytes. Files saved to the '''VMU''' take up a number of blocks so the file size is always a multiple of 512 bytes. # Can..." current