Visual Studio Code: Difference between revisions

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This is a guide to setup your Visual Studio Code project with debugging support on both real hardware using [[dcload-ip]] and with the lxdream-nitro emulator.
This is a guide to setup your Visual Studio Code project with debugging support on both real hardware using [[dcload-ip]] and with the lxdream-nitro emulator.


=== Prerequisites ===
== Prerequisites ==
To start with, this tutorial makes the following assumptions:
To start with, this tutorial makes the following assumptions:
* You have already installed and [https://dreamcast.wiki/Getting_Started_with_Dreamcast_development set up your KallistiOS development environment]
* You have already installed and [https://dreamcast.wiki/Getting_Started_with_Dreamcast_development set up your KallistiOS development environment]
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* You have already downloaded and installed [https://code.visualstudio.com/ Visual Studio Code] (version 1.78.2 was used for this tutorial)
* You have already downloaded and installed [https://code.visualstudio.com/ Visual Studio Code] (version 1.78.2 was used for this tutorial)


=== VSCode Setup ===
== VSCode Setup ==
* Launch Visual Studio Code
* Launch Visual Studio Code
* (optional but recommended) To keep your configuration settings, plugins, ... specific to Dreamcast projects only:
* (optional but recommended) To keep your configuration settings, plugins, ... specific to Dreamcast projects only:
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# [https://marketplace.visualstudio.com/items?itemName=ms-vscode.makefile-tools Makefile Tools] from Microsoft
# [https://marketplace.visualstudio.com/items?itemName=ms-vscode.makefile-tools Makefile Tools] from Microsoft


=== Setup per Project - Compilation ===
== Setup per Project ==
 
=== Compilation ===
(all the following steps happen in Visual Studio Code)
(all the following steps happen in Visual Studio Code)
* Open the folder containing your project (Menu: File-Open Folder... eg: /opt/toolchains/dc/kos/examples/dreamcast/2ndmix)
* Open the folder containing your project (Menu: File-Open Folder... eg: /opt/toolchains/dc/kos/examples/dreamcast/2ndmix)
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TODO: c_cpp_properties.json, kos_compile.sh, settings.json
TODO: c_cpp_properties.json, kos_compile.sh, settings.json


=== Setup per Project - Debugging on a real Dreamcast ===
=== Debugging on a real Dreamcast ===
TODO
TODO


=== Setup per Project - Debugging on an emulator ===
=== Debugging on an emulator ===
TODO
TODO



Revision as of 13:14, 6 June 2023

This is a guide to setup your Visual Studio Code project with debugging support on both real hardware using dcload-ip and with the lxdream-nitro emulator.

Prerequisites

To start with, this tutorial makes the following assumptions:

  1. if you want to be able to debug, be sure to compile gdb as specified on that page
  • You have already downloaded and installed Visual Studio Code (version 1.78.2 was used for this tutorial)

VSCode Setup

  • Launch Visual Studio Code
  • (optional but recommended) To keep your configuration settings, plugins, ... specific to Dreamcast projects only:
  1. Create a "Profile" (Menu: File-Preferences-Profiles) called "Dreamcast"
  • (required) Install the following extensions: (Menu: View-Extensions)
  1. C/C++ from Microsoft
  2. Makefile Tools from Microsoft

Setup per Project

Compilation

(all the following steps happen in Visual Studio Code)

  • Open the folder containing your project (Menu: File-Open Folder... eg: /opt/toolchains/dc/kos/examples/dreamcast/2ndmix)
  • (if you are using Profiles) Make sure that the "Dreamcast" profile is selected (Menu: File-Preferences-Profiles)
  • Create a new subfolder ".vscode"
  • insert the following files in the ".vscode" subfolder:

TODO: c_cpp_properties.json, kos_compile.sh, settings.json

Debugging on a real Dreamcast

TODO

Debugging on an emulator

TODO

Setup Build Tasks (Optional)

This is an option step as you are able to just specify and launch ELFs. Setting up a build task in VSCode will allow your code to rebuild before launching the debug session.

Use the following template to create your own .vscode/tasks.json file:

{
    "version": "2.0.0",
    "tasks": [
        {
            "label": "Build",
            "type": "shell",
            "command": "make",
            "args": [
                "all"
            ],
            "group": {
                "kind": "build",
                "isDefault": true
            },
        },
    ]
}

Setup lxdream-nitro Launch Task

Setup a launch configuration for lxdream-nitro in your .vscode/launch.json file:

{
    "version": "0.2.0",
    "configurations": [
         {
            // display name
            "name": "LXDream",
            "type": "cppdbg",
            "request": "launch",
            // match build task name in tasks.json
            "preLaunchTask": "Build",
            "cwd": "${workspaceRoot}",
            // path to elf
            "program": "${workspaceRoot}/hello.elf",
            // path to gdb
            "miDebuggerPath": "PATH_TO_GDB",
            "setupCommands": [{
                "text": "set architecture sh",
                "description": "Set GDB Arch to SuperH",
                "ignoreFailures" : false,
            }],
            "miDebuggerServerAddress": ":9999",
            // path to lxdream-nitro
            "debugServerPath": "PATH_TO_LXDREAM",
            // lxdream-nitro flags
            "debugServerArgs": "--log=DEBUG --gdb-sh4=9999 -A null -e ${workspaceRoot}/hello.elf -n",
            "filterStdout": true,
            "filterStderr": true,
            "externalConsole": false,
            // run on connect
            "stopAtConnect": false,
            // stop at main
            "stopAtEntry": true,
            "launchCompleteCommand": "exec-run",
            "serverStarted": "SH4 GDB server running on port",
            "useExtendedRemote": true
        },
    ]
}