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(Created page with "'''gccrs''' is the Rust compiler frontend for GCC, currently under active development. This Rust compiler is a new implementation of Rust from the ground up using the GCC toolchain infrastructure. This project is in early stages and is targeting the Rust 1.49 revision from December 2020. As of this writing (February 2024), it is not yet able to compile Rust's <code>libcore</code>, so many basic language features are unimplemented or not functional. Additionally, Rust sta...")
 
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'''gccrs''' is the Rust compiler frontend for GCC, currently under active development. This Rust compiler is a new implementation of Rust from the ground up using the GCC toolchain infrastructure. This project is in early stages and is targeting the Rust 1.49 revision from December 2020. As of this writing (February 2024), it is not yet able to compile Rust's <code>libcore</code>, so many basic language features are unimplemented or not functional. Additionally, Rust standard tooling like <code>cargo</code> is not available. Borrow checking is not implemented, but the project plans to later use the next-generation Rust borrow checker [https://github.com/rust-lang/polonius Polonius] from the official Rust project.
'''gccrs''' is the Rust compiler frontend for GCC, currently under active development. This Rust compiler is a new implementation of Rust from the ground up using the GCC toolchain infrastructure. This project is in early stages and is targeting the Rust 1.49 revision from December 2020. As of this writing (February 2024), it is not yet able to compile Rust's <code>libcore</code>, so many basic language features are unimplemented or not functional. Additionally, Rust standard tooling like <code>cargo</code> is not available. Borrow checking is not implemented, but the project plans to later use the next-generation Rust borrow checker [https://github.com/rust-lang/polonius Polonius] from the official Rust project.


It is possible to use this compiler by building the GCC 14.0.1-dev toolchain or the '''gccrs''' latest toolchain. GCC 14.0.1-dev will get you the latest code upstreamed by the '''gccrs''' team into the main development branch of GCC, while the '''gccrs''' git repo will get you the absolute latest bleeding edge updates to '''gccrs'''. The GCC 14.0.1-dev configuration file is available within the official KallistiOS repo's <code>dc-chain</code> script, while the latest '''gccrs''' configuration is available within the [https://github.com/darcagn/rust-for-dreamcast Rust for Dreamcast] repository. Brief instructions follow for setting up the latest '''gccrs''' toolchain. See [[Getting Started with Dreamcast development]] for more detailed information on how to set up and run <code>dc-chain</code>.
Although it is in early stages and highly experimental for Dreamcast dev purposes, it is possible to use this compiler by building the GCC 14.0.1-dev toolchain or the '''gccrs''' latest toolchain. GCC 14.0.1-dev will get you the latest code upstreamed by the '''gccrs''' team into the main development branch of GCC, while the '''gccrs''' git repo will get you the absolute latest bleeding edge updates to '''gccrs'''. The GCC 14.0.1-dev configuration file is available within the official KallistiOS repo's <code>dc-chain</code> script, while the latest '''gccrs''' configuration is available within the [https://github.com/darcagn/rust-for-dreamcast Rust for Dreamcast] repository. Brief instructions follow for setting up the latest '''gccrs''' toolchain. See [[Getting Started with Dreamcast development]] for more detailed information on how to set up and run <code>dc-chain</code>.


==Building a gccrs-enabled toolchain==
==Building a gccrs-enabled toolchain==

Revision as of 16:27, 17 February 2024

gccrs is the Rust compiler frontend for GCC, currently under active development. This Rust compiler is a new implementation of Rust from the ground up using the GCC toolchain infrastructure. This project is in early stages and is targeting the Rust 1.49 revision from December 2020. As of this writing (February 2024), it is not yet able to compile Rust's libcore, so many basic language features are unimplemented or not functional. Additionally, Rust standard tooling like cargo is not available. Borrow checking is not implemented, but the project plans to later use the next-generation Rust borrow checker Polonius from the official Rust project.

Although it is in early stages and highly experimental for Dreamcast dev purposes, it is possible to use this compiler by building the GCC 14.0.1-dev toolchain or the gccrs latest toolchain. GCC 14.0.1-dev will get you the latest code upstreamed by the gccrs team into the main development branch of GCC, while the gccrs git repo will get you the absolute latest bleeding edge updates to gccrs. The GCC 14.0.1-dev configuration file is available within the official KallistiOS repo's dc-chain script, while the latest gccrs configuration is available within the Rust for Dreamcast repository. Brief instructions follow for setting up the latest gccrs toolchain. See Getting Started with Dreamcast development for more detailed information on how to set up and run dc-chain.

Building a gccrs-enabled toolchain

Follow the Getting Started with Dreamcast development guide for creating a Dreamcast toolchain until you arrive at the instructions for setting up the dc-chain configuration file.

Make sure your shell is currently in the correct directory:

cd /opt/toolchains/dc/kos/utils/dc-chain

Clone the Rust for Dreamcast repository:

git clone https://github.com/darcagn/rust-for-dreamcast.git rust

Copy the GCC patch in place:

cp rust/toolchain/gcc-rs-kos.diff patches/

Copy the dc-chain configuration file into place:

cp rust/toolchain/config.mk.gccrs.sample config.mk

Make any desired changes to the configuration (e.g., change makejobs=-j2 to the number of CPU threads you'd like to use during compilation). Note that to avoid conflicting with an existing stable toolchain at the default path (i.e. /opt/toolchains/dc/sh-elf), we will be installing to /opt/toolchains/dc/gccrs/sh-elf instead. To begin compilation and installation, run:

make build-sh4

After building everything, you can clean up the extraneous files in your dc-chain directory by entering:

make clean

Setting up Makefiles to compile Rust modules

As mentioned before, cargo is not available to use with gccrs, so for our example, we will place our .rs modules within a typical KallistiOS Makefile project. If we assume the module file is named example.rs, you'll need to add example.rox as an object file in your Makefile's OBJS = declaration. Additionally, you'll need to add the following lines so that make knows how to compile Rust modules into rox object files:

%.rox: %.rs
	kos-cc -frust-incomplete-and-experimental-compiler-do-not-use $(CFLAGS) -c $< -o $@

Alternatively, you can add those lines to your KallistiOS Makefile.rules file to avoid having to place it in every project's Makefile.

In your example.rs file, your main function will need to be declared like so:.

#[no_mangle]
pub extern fn main() -> i32 {
    [...]
}

Make sure before you compile your code that you set export KOS_CC_BASE="/opt/toolchains/dc/gccrs/sh-elf" in your KallistiOS environ.sh file or make will not find your gccrs compiler executable.