Programming language support: Difference between revisions
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* '''Rust''', via rustc_codegen_gcc and libgccjit, or via gccrs. When using rustc_codegen_gcc, the core and alloc libraries are available, with bindings to KallistiOS being developed. See [[Rust on Dreamcast]] for more information. | * '''Rust''', via rustc_codegen_gcc and libgccjit, or via gccrs. When using rustc_codegen_gcc, the core and alloc libraries are available, with bindings to KallistiOS being developed. See [[Rust on Dreamcast]] for more information. | ||
* '''D''', via the GCC D compiler. Early support, see [https://twitter.com/lunafoxgirlvt/status/1736444629149487494 Luna's X account]. | * '''D''', via the GCC D compiler. Early support, see [https://twitter.com/lunafoxgirlvt/status/1736444629149487494 Luna's X account]. | ||
* '''Ada''', via GNAT. | * '''Ada''', via GNAT. [https://github.com/dkm/ada-dreamcast-helloworld Ada 3D cube demo] by [https://poulhies.fr/ Marc Poulhiès]. | ||
* '''Fortran''', via GFortran. Requires some work to create a cross-compiler, but does work. | * '''Fortran''', via GFortran. Requires some work to create a cross-compiler, but does work. | ||
Revision as of 18:36, 24 February 2024
The following languages can be used in Sega Dreamcast programming:
Assembly languages
- SH4 assembly, as the native machine code for the Dreamcast's SuperH processor
- ARM assembly, as the native machine code for the Dreamcast's AICA ARM7DI sound processor
Compiled languages
- C, the predominant language for Sega Dreamcast development, via the GCC C compiler.
- C++, commonly used and very well-supported, via the GCC C++ compiler.
- Objective-C, via the GCC Objective-C compiler. Preliminary support for Foundation framework via GNUstep is being developed. See Andrew Apperley's X account.
- The GNU Objective-C++ extension is available as well.
- Rust, via rustc_codegen_gcc and libgccjit, or via gccrs. When using rustc_codegen_gcc, the core and alloc libraries are available, with bindings to KallistiOS being developed. See Rust on Dreamcast for more information.
- D, via the GCC D compiler. Early support, see Luna's X account.
- Ada, via GNAT. Ada 3D cube demo by Marc Poulhiès.
- Fortran, via GFortran. Requires some work to create a cross-compiler, but does work.