Engine & Library: Difference between revisions

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==Engine==
==Engine==
*[https://simulant-engine.appspot.com Simulant] - A general purpose 2D-3D engine in active developement.
*[[Simulant] - A general purpose 2D-3D engine in active developement.
*[[nuQuake]] - Quake engine by MrNeo240
*[[nuQuake]] - Quake engine by MrNeo240
*[[RADquake]] - Quake engine by Ian Micheal
*[[RADquake]] - Quake engine by Ian Micheal
*[https://github.com/ianmicheal/Dreambor6.0 DreamBOR - unofficial] - OpenBOR dreamcast port forked an improved by Ian Michael
*[https://github.com/ianmicheal/Dreambor6.0 DreamBOR - unofficial] - OpenBOR dreamcast port forked an improved by Ian Michael
*[https://github.com/CaptainDreamcast/DolmexicaInfinite DolmexicaInfinite] - A Mugen-like engine for fighter games
*[https://github.com/CaptainDreamcast/DolmexicaInfinite DolmexicaInfinite] - A Mugen-like engine for fighter games
*[[Antiruins]] - Minimal 2D game engine with Lua scripting by Lerabot.


==Graphics==
==Graphics==

Revision as of 00:47, 3 February 2024

This list is an adaptation of the awesome-dreamcast repo on github.

Tutorial

  • Dreamcast.wiki - A brand new wiki with up-to-date information about the Dreamcast.
  • DCEmu Developement Wiki - Great resource to start. Somewhat incomplete in certain aspect.
  • Dreamcast-tutorial Github - A new-ish sets of tutorial with code example. Covers the basic (installing the toolchain, graphics, audio, controller)

Framework

  • KOS - The pseudo-OS that's been used in a lot of homebrew/indie.
  • DreamSDK - A multitool environment made for Windows. Maintained by [SiZiOUS](User:SiZiOUS)
  • BennuGD - A multi-platform engine
  • WincastCE - An experimental windows CE shell (?)
  • DreamShell - The popular alternative operating system for loading games/app from SD Card and IDE Drive
  • libronin - an independent development library created by the DreamSNES team

Engine

  • [[Simulant] - A general purpose 2D-3D engine in active developement.
  • nuQuake - Quake engine by MrNeo240
  • RADquake - Quake engine by Ian Micheal
  • DreamBOR - unofficial - OpenBOR dreamcast port forked an improved by Ian Michael
  • DolmexicaInfinite - A Mugen-like engine for fighter games
  • Antiruins - Minimal 2D game engine with Lua scripting by Lerabot.

Graphics

Audio

  • ALdc - A OpenAL 1.2 implementation started by Kazade

VMU

Utilities

  • Prism - CaptainDreamcast's set of utilities for Physics, files loading, etc. (*untested*)

Memory Management

Debugging

Random