Games that pushed the console: Difference between revisions
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This page serves as a showcase and hall of fame for those games which took the DC to its limits. Whether this was by featuring a high polygon count, massive worlds, advanced special effects, flexing special features of the hardware, or doing some combination of the above with impressive frame-rates, this page is here to | This page serves as a showcase and hall of fame for those games which took the DC to its limits. Whether this was by featuring a high polygon count, massive worlds, advanced special effects, flexing special features of the hardware, or doing some combination of the above with impressive frame-rates, this page is here to honor their achievements, analyze how they did it, and shed light on some of the highest-end of what the Dreamcast's hardware is capable of. | ||
= Dead or Alive 2 = | = Dead or Alive 2 = |
Revision as of 01:09, 5 January 2023
This page serves as a showcase and hall of fame for those games which took the DC to its limits. Whether this was by featuring a high polygon count, massive worlds, advanced special effects, flexing special features of the hardware, or doing some combination of the above with impressive frame-rates, this page is here to honor their achievements, analyze how they did it, and shed light on some of the highest-end of what the Dreamcast's hardware is capable of.