Crack Attack: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{| border="0" cellpadding="2" cellspacing="1" align="right" style="margin-left:1em; background:#CADCFB;" !colspan="3" | Crack Attack |- border="0" cellpadding="2" cellspacing=...") |
No edit summary |
||
Line 2: | Line 2: | ||
!colspan="3" | Crack Attack | !colspan="3" | Crack Attack | ||
|- border="0" cellpadding="2" cellspacing="1" align="center" style="margin-left:1em; background:#ffffff;" | |- border="0" cellpadding="2" cellspacing="1" align="center" style="margin-left:1em; background:#ffffff;" | ||
!colspan="3" | {{{image|[[ | !colspan="3" | {{{image|[[File:Crackattack.jpg|thumb|280px| Crack Attack!]]}}} | ||
|- style="background:#ffffff" | |- style="background:#ffffff" | ||
|Homepage || {{{homepage|[http://people.msoe.edu/~russor/dc/ Homepage]}}} | |Homepage || {{{homepage|[http://people.msoe.edu/~russor/dc/ Homepage]}}} |
Latest revision as of 08:05, 2 March 2023
Crack Attack | ||
---|---|---|
Homepage | Homepage | |
Latest Version | 1.1.18 | |
Downloads | Plainfiles | |
Release Date | Unknown | |
Author | Toast | |
Type of game | Tetris Attack Clone | |
Active | No | |
Refresh Rate | Unknown |
History
Crack-Attack is a clone of the SNES game Tetris Attack. It is available under the GPL. Daniel Nelson wrote it for Win32 and Linux. Richard 'toast' Russo has ported it to KOS/dreamcast as part of an independent study in hardware and software for the Dreamcast.
There are some outstanding issues, but its playable.
Bugs
- I can't get the textures to work, so I disabled them all, this is done via #ifdefs, so its reasonably easy to compile it with support for textures and see how ugly it becomes.
- Sometimes, while playing, the display goes blank; I don't know why that happens, but hitting B twice should fix that.
- When garbage is becoming blocks, there is a vertical line that shouldn't be there; this is ugly, but not a big problem.
- After the game ends, some ugly stuff comes up, and the game stops being responsive; I think this is due to the gl reinitialization by hitting the B button.
- Theres no network support; there was gonna be, but my plans to make a network adapter didn't work out so well.
- Also, in ASCII gfx mode, there needs to be some sort of redraw limiting, so it doesn't look as ugly.
Controls
- D-pad: move the swapper
- A button: swap the blocks in the swapper
- B button: switch between ASCII and GL graphic modes
- Y button: speed up the advancing blocks
- Start button: pause, get past prompts
Downloads
- Crack Attack 1.1.18 - Plainfiles - Unknown release date
- Crack Attack 1.1.18 - Datafiles - Unknown release date
- Crack Attack 1.1.18 - DiscJuggler - Unknown release date