Event Handling: Difference between revisions
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(Created page with "Events allow us to send automated messages from one part of our program to other parts. With a simple program like we have now, that’s not so important, but in more complex programs this becomes very important. We’ll create an event handler for Gamepad Input in this section, which will let us start writing code to control our program while it’s running. We need a central object for parts of our program to talk with. Using global variables is a bad idea on the Sega...") |
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