Creating a bootable Dreamcast disc: Difference between revisions
m (Starting refactoring. Added info about mkdcdisc.) |
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* Transform your .elf executable into binary | * Transform your .elf executable into binary | ||
* Scramble the binary | * Scramble the binary | ||
* Build a .iso image from a directory | * Build a .iso image from a directory (representing the ''second'' session of a multisession disc and not bootable) | ||
* Transform the .iso into a .cdi image | * Transform the .iso into a .cdi image (representing a self-booting multisession disc image) | ||
* Transfer the . | * Transfer the .cdi image to your GDEMU (or other optical disc drive emulator device), or burn the .cdi image to a CD-R to launch it in a standard Dreamcast. | ||
There are other details that could be taken into account: | There are other details that could be taken into account: | ||
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* mkdcdisc: does the heavy lifting for you. Linux only for now. | * mkdcdisc: does the heavy lifting for you. Linux only for now. | ||
* mkisofs + cdi4dc | * mkisofs + cdi4dc | ||
* mkisofs + cdrecord | * mkisofs + cdrecord | ||
== mkdcdisc (Linux only for now) == | == mkdcdisc (Linux only for now) == |
Latest revision as of 20:24, 15 February 2025
Full Overview of the steps involved
The full list of steps to make self-bootable disc for the Dreamcast goes like this:
- Build your source (usually using KallistiOS)
- Transform your .elf executable into binary
- Scramble the binary
- Build a .iso image from a directory (representing the second session of a multisession disc and not bootable)
- Transform the .iso into a .cdi image (representing a self-booting multisession disc image)
- Transfer the .cdi image to your GDEMU (or other optical disc drive emulator device), or burn the .cdi image to a CD-R to launch it in a standard Dreamcast.
There are other details that could be taken into account:
- You can make Audio/Data and Data/Data .cdi files. Both can selfboot, but the files will be organized differently on the physical CD. Citation needed
- You'll need to provide a valid IP.BIN, these can be modified to display a logo during the boot screen, apply patches or execute some code.
- It is possible to make CDDA compatible images, this process in not currently covered here.
Depending on the method/tools used, some of the above steps are simplified a lot:
- mkdcdisc: does the heavy lifting for you. Linux only for now.
- mkisofs + cdi4dc
- mkisofs + cdrecord
mkdcdisc (Linux only for now)
mkdcdisc is a recent (2022) tool that pretty much does all the steps for you.
The minimum you need for it, is your executable .elf.
Example to build a bootable DC disc image nehe05.cdi, starting from an executable called nehe05.elf:
mkdcdisc -e nehe05.elf -o nehe05.cdi
Example to build a bootable DC disc image mygame.cdi, starting from an executable called mygame.elf, with assets/textures/... files stored in a subfolder called "data":
mkdcdisc -e mygame.elf -D data -o mygame.cdi
There are a lot of commandline options, so be sure to check them all out!
mkisofs + cdi4dc
This is an example for automating the .cdi image process under Linux. Consider this more like a template as you'll need to edit the paths, names, etc to your own project.
#! /bin/sh PROJECT_DIR=$PWD/build PROJECT_NAME="Project_Name" TARGET="main.elf"
# Build your program # This assumes that you can properly build your source code. The program main output will be $TARGET make $TARGET
# Elf transform sh-elf-objcopy -R .stack -O binary $TARGET output.bin
# Scrambling process $KOS_BASE/utils/scramble/scramble output.bin 1ST_READ.bin
# Creating a .iso image from a directory # Make sure you have a working IP.BIN in your current directory. Or change IP.BIN path to wherever you like. # Useful option for mkisofs is *-m* which allow to exclude files from the iso image (useful to remove .git, or some other folder) mkisofs -C 0,11702 -V $PROJECT_NAME -G IP.BIN -r -J -l -o $PROJECT_NAME.iso $DIR
# Transform your .iso into a .cdi $KOS_BASE/utils/cdi4dc/cdi4dc $PROJECT_NAME.iso $PROJECT_NAME.cdi
mkisofs + cdrecord
TODO