Text Rendering: Difference between revisions
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(Created page with "Now that we can display our font texture with transparency correctly, let’s build our function to render text. To do this, we’ll have to manipulate the UV coordinates of the texture we render with. We start by making a clone of our SubmitQuad function, which we’ll call SubmitText. This will take some different parameters. First, it’ll take a const char* Input string. This is a c-style string, which is just an array of bytes on the stack. We want to take a font c...") |
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