Textures and Meshes: Difference between revisions
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(Created page with "At this point, since we’re going to be using multiple textures from now on, it makes sense to make a texture manager class. This will hold and store our Textures for us, so we can easily look through them and delete them if necessary. Begin by making a new class in our folder, “texture_manager.cpp” and “texture_manager.h”. Don’t forget to add “texture_manager.o” to $(OBJS) in our Makefile. Our Texture_Manager class will need to see KOS to get internal dr...") |
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