Dreamcast Tutorial: Difference between revisions
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* [[Makefile]] | * [[Makefile]] | ||
* [[Main.cpp]] | * [[Main.cpp]] | ||
=== Texturing === | |||
* [[Adding a Romdisk]] | |||
* [[Drawing a Texture]] | |||
* [[Textures and Meshes]] | |||
* [[Transparent Textures]] | |||
=== Systems === | |||
* [[Text Rendering]] | |||
* [[Event Handling]] |
Latest revision as of 14:54, 5 April 2025
While many resources exist to explain individual parts of developing games and applications for the Dreamcast, there are not many comprehensive tutorials that detail the entire process. The following tutorial has been created to more thoroughly explain Dreamcast development topics towards a goal of creating fully featured applications. It is meant to be a full tutorial for beginners, starting from bare text files. This is a table of contents for topics the tutorial covers, in order.