Textures and Meshes: Revision history

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5 April 2025

  • curprev 14:4514:45, 5 April 2025Cooljerk talk contribs 31,955 bytes +103 No edit summary
  • curprev 14:4114:41, 5 April 2025Cooljerk talk contribs 31,852 bytes +151 No edit summary
  • curprev 14:3914:39, 5 April 2025Cooljerk talk contribs 31,701 bytes +31,701 Created page with "At this point, since we’re going to be using multiple textures from now on, it makes sense to make a texture manager class. This will hold and store our Textures for us, so we can easily look through them and delete them if necessary. Begin by making a new class in our folder, “texture_manager.cpp” and “texture_manager.h”. Don’t forget to add “texture_manager.o” to $(OBJS) in our Makefile. Our Texture_Manager class will need to see KOS to get internal dr..."