Drawing a Texture: Revision history

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5 April 2025

  • curprev 15:0315:03, 5 April 2025Cooljerk talk contribs 14,390 bytes +6 No edit summary
  • curprev 14:2414:24, 5 April 2025Cooljerk talk contribs 14,384 bytes +26 No edit summary
  • curprev 14:1414:14, 5 April 2025Cooljerk talk contribs 14,358 bytes +14,358 Created page with "DRAWING A TEXTURE First, we need to talk about how the dreamcast draws. The dreamcast does not draw like a modern GPU, it doesn’t have a GPU at all. It has a PVR Core which uses deferred rendering. The way this works is that a small amount of memory inside the Dreamcast VRAM is set aside to hold vertex data. Instead of rasterizing each polygon as they are sent to the dreamcast and immediately drawing it to the destination, the Dreamcast instead caches all polygons upfr..."