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[https://github.com/Kazade/GLdc GLdc] is an OpenGL implementation for the Dreamcast that is actively developed by Kazade. | |||
[ | MrNeo also contributed to the testing and optimisation of GLdc | ||
==Features== | |||
Supports most of the OpenGL 1.2 implementation. | |||
==Known Issue== | |||
Lighting performance is still being worked on. | |||
==Projects built with GLdc== | |||
*[[Simulant|Simulant engine]] | |||
*[[Summoning Signals]] | |||
*[[nuQuake]] | |||
==Building GLdc== | |||
'''Make sure you clone this repo in the <code>$KOS_BASE/addons</code> folder''' | |||
cd $KOS_BASE/addons` then `git clone https://github.com/Kazade/GLdc.git | |||
Once the folder is cloned | Once the folder is cloned | ||
cd GLdc && make defaultall && make create_kos_link | |||
You can now link GLdc using | You can now link GLdc using <code>-lGLdc</code> |
Revision as of 13:33, 30 May 2020
GLdc is an OpenGL implementation for the Dreamcast that is actively developed by Kazade. MrNeo also contributed to the testing and optimisation of GLdc
Features
Supports most of the OpenGL 1.2 implementation.
Known Issue
Lighting performance is still being worked on.
Projects built with GLdc
Building GLdc
Make sure you clone this repo in the $KOS_BASE/addons
folder
cd $KOS_BASE/addons` then `git clone https://github.com/Kazade/GLdc.git
Once the folder is cloned
cd GLdc && make defaultall && make create_kos_link
You can now link GLdc using -lGLdc