Development: Difference between revisions

From dreamcast.wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
=== Getting started ===
=== Getting started ===
* [[Ready-to-use environments]]
====Ready-to-use environments====
** [[Docker images]]
* [[Docker images]]
** [[DreamSDK]] (Windows only)
* [[DreamSDK]] (Windows only)
* [[Building the required toolchains for Sega Dreamcast development]]
====[[Building the required toolchains for Sega Dreamcast development]]====
** [[Building the required toolchains on BSD]]
* [[Building the required toolchains on BSD]]
** [[Building the required toolchains on Cygwin]]
* [[Building the required toolchains on Cygwin]]
** [[Building the required toolchains on GNU/Linux]]
* [[Building the required toolchains on GNU/Linux]]
** [[Building the required toolchains on macOS]]
* [[Building the required toolchains on macOS]]
** [[Building the required toolchains on MinGW/MSYS]]
* [[Building the required toolchains on MinGW/MSYS]]
** [[Building the required toolchains on MinGW-w64/MSYS2]]
* [[Building the required toolchains on MinGW-w64/MSYS2]]
* [[KallistiOS]]
====[[KallistiOS]]====
** [[Building KOS on Linux mint (or Ubuntu)]]
* [[Building KOS on Linux mint (or Ubuntu)]]
** [[Building KOS under Windows Subsystem for Linux (Windows 10 only)]]
* [[Building KOS under Windows Subsystem for Linux (Windows 10 only)]]
** [[Building KOS on macOS]]
* [[Building KOS on macOS]]
====Other====
* [[Using Ruby for Sega Dreamcast development]] (experimental)
* [[Using Ruby for Sega Dreamcast development]] (experimental)
* [[Using GCC 9.2.0]]
* [[Using GCC 9.2.0]]

Revision as of 20:50, 31 August 2020

Getting started

Ready-to-use environments

Building the required toolchains for Sega Dreamcast development

KallistiOS

Other

Build & test

Debugging & profiling

Releasing your project

  • Plain files
  • Disc image
  • Selfboot Inducer package

Engines

General

Graphics

Audio

Maple

  • Controller input

VMU

Optimization

Random Snippets