Difference between revisions of "Development"
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=== Getting started === | === Getting started === | ||
− | + | ====Ready-to-use environments==== | |
− | + | * [[Docker images]] | |
− | + | * [[DreamSDK]] (Windows only) | |
− | + | ====[[Building the required toolchains for Sega Dreamcast development]]==== | |
− | + | * [[Building the required toolchains on BSD]] | |
− | + | * [[Building the required toolchains on Cygwin]] | |
− | + | * [[Building the required toolchains on GNU/Linux]] | |
− | + | * [[Building the required toolchains on macOS]] | |
− | + | * [[Building the required toolchains on MinGW/MSYS]] | |
− | + | * [[Building the required toolchains on MinGW-w64/MSYS2]] | |
− | + | ====[[KallistiOS]]==== | |
− | + | * [[Building KOS on Linux mint (or Ubuntu)]] | |
− | + | * [[Building KOS under Windows Subsystem for Linux (Windows 10 only)]] | |
− | + | * [[Building KOS on macOS]] | |
+ | ====Other==== | ||
* [[Using Ruby for Sega Dreamcast development]] (experimental) | * [[Using Ruby for Sega Dreamcast development]] (experimental) | ||
* [[Using GCC 9.2.0]] | * [[Using GCC 9.2.0]] |
Revision as of 20:50, 31 August 2020
Contents
Getting started
Ready-to-use environments
- Docker images
- DreamSDK (Windows only)
Building the required toolchains for Sega Dreamcast development
- Building the required toolchains on BSD
- Building the required toolchains on Cygwin
- Building the required toolchains on GNU/Linux
- Building the required toolchains on macOS
- Building the required toolchains on MinGW/MSYS
- Building the required toolchains on MinGW-w64/MSYS2
KallistiOS
- Building KOS on Linux mint (or Ubuntu)
- Building KOS under Windows Subsystem for Linux (Windows 10 only)
- Building KOS on macOS
Other
- Using Ruby for Sega Dreamcast development (experimental)
- Using GCC 9.2.0
Build & test
- Building your project
- Emulators
- Broadband adapter / LAN adapter
- Using dcload-ip with Linux
- Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
- Coder's cable
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Useful programming tips
- Registers
- DMA
- TA
- PVR