Development: Difference between revisions

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** [[Drawing 2D sprites using GLdc]]
** [[Drawing 2D sprites using GLdc]]
** [[Drawing 3D shapes using GLdc]]
** [[Drawing 3D shapes using GLdc]]
** [https://hkowsoftware.com/articles/gldc-vertex-formats-from-vec3f-to-fastpath-to-map_buffer/ GLdc Vertex Formats: From vec3f to fastpath to map_buffer]
* Others
* Others
** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture]
** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture]

Revision as of 13:04, 24 June 2020

Getting started

Build & test

Debugging & profiling

Releasing your project

  • Plain files
  • Disc image
  • Selfboot Inducer package

Engines

General

Graphics

Audio

Maple

  • Controller input

VMU

Optimization

Random Snippets