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=== Getting started === | === Getting started === | ||
====Ready-to-use environments==== | |||
* [[Docker images]] | |||
* [[DreamSDK]] (Windows only) | |||
====[[Building the required toolchains for Sega Dreamcast development]]==== | |||
* [[Building the required toolchains on BSD]] | |||
* [[Building the required toolchains on Cygwin]] | |||
* [[Building the required toolchains on GNU/Linux]] | |||
* [[Building the required toolchains on macOS]] | |||
* [[Building the required toolchains on MinGW/MSYS]] | |||
* [[Building the required toolchains on MinGW-w64/MSYS2]] | |||
====[[KallistiOS]]==== | |||
* [[Building KOS on Linux mint (or Ubuntu)]] | |||
* [[Building KOS under Windows Subsystem for Linux (Windows 10 only)]] | |||
* [[Building KOS on macOS]] | |||
====Other==== | |||
* [[Using Ruby for Sega Dreamcast development]] (experimental) | * [[Using Ruby for Sega Dreamcast development]] (experimental) | ||
* [[Using GCC 9.2.0]] | * [[Using GCC 9.2.0]] | ||
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* [[Emulators]] | * [[Emulators]] | ||
* [[Broadband adapter]] / [[LAN adapter]] | * [[Broadband adapter]] / [[LAN adapter]] | ||
** [[Using dcload-ip with Linux] | ** [[Using dcload-ip with Linux]] | ||
** [[Using dcload-ip with Windows Subsystem for Linux|Using dcload-ip with Windows 10]] (via Windows Subsystem for Linux) | |||
* [[Coder's cable]] | * [[Coder's cable]] | ||
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=== General === | === General === | ||
* [[Filesystem]] | |||
* [[Romdisk Swapping]] | * [[Romdisk Swapping]] | ||
* [https://mc.pp.se/dc/hw.html Marcus Comstedt's Dreamcast Hardware Reference] | * [https://mc.pp.se/dc/hw.html Marcus Comstedt's Dreamcast Hardware Reference] | ||
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** [[Drawing 2D sprites using GLdc]] | ** [[Drawing 2D sprites using GLdc]] | ||
** [[Drawing 3D shapes using GLdc]] | ** [[Drawing 3D shapes using GLdc]] | ||
** [https://hkowsoftware.com/articles/gldc-vertex-formats-from-vec3f-to-fastpath-to-map_buffer/ GLdc Vertex Formats: From vec3f to fastpath to map_buffer] | |||
* Others | * Others | ||
** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture] | ** [http://www.numechanix.com/blog/index.php/2015/10/03/20/ Procedural texture] | ||
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=== VMU === | === VMU === | ||
* [[File Types]] | |||
* [[Save/Load file]] | * [[Save/Load file]] | ||
* [[Show icon]] | * [[Show icon]] |
Revision as of 13:35, 10 October 2020
Getting started
Ready-to-use environments
- Docker images
- DreamSDK (Windows only)
Building the required toolchains for Sega Dreamcast development
- Building the required toolchains on BSD
- Building the required toolchains on Cygwin
- Building the required toolchains on GNU/Linux
- Building the required toolchains on macOS
- Building the required toolchains on MinGW/MSYS
- Building the required toolchains on MinGW-w64/MSYS2
KallistiOS
- Building KOS on Linux mint (or Ubuntu)
- Building KOS under Windows Subsystem for Linux (Windows 10 only)
- Building KOS on macOS
Other
- Using Ruby for Sega Dreamcast development (experimental)
- Using GCC 9.2.0
Build & test
- Building your project
- Emulators
- Broadband adapter / LAN adapter
- Using dcload-ip with Linux
- Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
- Coder's cable
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Useful programming tips
- Registers
- DMA
- TA
- PVR