32MB RAM expansion: Difference between revisions

From dreamcast.wiki
Jump to navigation Jump to search
No edit summary
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
By replacing the Dreamcast's two 8MB SDRAM chips with larger SDRAM chips, modifying the pin arrangement, and [[BIOS modification|modifying the BIOS]], it is possible to install 32MB of RAM in the Dreamcast. Existing games and applications will not be able to address the RAM, but applications built with a patched version of [[KallistiOS]] are able to address all 32MB.
<div style="float:right;">__TOC__</div>
By replacing the Dreamcast's two 8MB SDRAM chips with larger SDRAM chips, modifying the pin arrangement, and [[BIOS modification|modifying the BIOS]], it is possible to install 32MB of system RAM in the Dreamcast.  


A DreamShell image with 32MB patched BIOS images is available. This image contains a variety of nearly 50 BIOS images including the stock BIOS, japanese-cake BIOS, DreamBoot BIOS, and DreamShell BIOS, in a variety of flavors for each. This image also contains an updated bflash.klf module to support flashing the MX29L3211 32 megabit chips to accommodate triple-BIOS mods!
==Installation==
It is necessary to replace the stock read-only boot ROM with a writeable flash ROM, as without patching the BIOS to address the modified memory arrangement, the system will not boot with RAM in a 32MB configuration.  


* *'''WARNING'''* THE IMAGES ON THIS DISC ARE EXPERIMENTAL. THE ONLY TESTED 32MB BIOS IS THE jc-v1.032-32MB.bin IMAGE.
The mod has only been tested so far using <code>IS42S32800J-6TL</code> replacement chips. These are readily available online, e.g. at [https://www.mouser.com/ProductDetail/ISSI/IS42S32800J-6TL Mouser] or [https://www.digikey.com/en/products/detail/issi-integrated-silicon-solution-inc/IS42S32800J-6TL/5319845 DigiKey].
** IF YOU FLASH YOUR DC BIOS WITH A 32MB BIOS IMAGE FROM THIS DISC, MAKE SURE YOU HAVE A FUNCTIONING BACKUP BIOS TO RECOVER YOUR DREAMCAST.
*** Seriously! We are not responsible for damage to Dreamcast units due to the use of this disc. Read the warning and know what you are doing.
**** Download [https://mega.nz/file/rltniDbC#_TEfFduymRzpl3hdEJjvWuH7RHVIOoNZlKFUujOsfxo DreamShell 32MB BIOS Flasher Image]


See [https://tsowell.github.io/2020/06/21/dreamcast-32mb-ram-upgrade.html tsowell's blog] for more information on the modification for now.
[https://blog.ldtlb.com/2020/06/21/dreamcast-32mb-ram-upgrade.html tsowell's blog] contains instructions on completing the RAM upgrade.
 
===BIOS Flasher===
A DreamShell image with 32MB-patched BIOS images is available. This image contains a variety of nearly 50 BIOS images including the stock BIOS, japanese-cake BIOS, DreamBoot BIOS, and DreamShell BIOS, in a variety of flavors for each. This image also contains an updated bflash.klf module to support flashing MX29L3211 32 megabit chips to accommodate multi-BIOS mods.
 
* We are not responsible for damage to Dreamcast units due to the use of this disc. Know what you are doing before you use this disc! You may render your system unbootable!
** Download [https://mega.nz/file/CipDkAiJ#jTMqXza0jpI053euIBodJUcClO7H0B-Ur9tIjcOgopE DreamShell 32MB BIOS Flasher Image]
 
==Incompatibility issues==
Existing games and applications predating this RAM expansion modification will not be able to take advantage of the additional memory. Adoption of the mod is not yet widespread, so additional testing is needed. At this time, the major incompatibility issues are 1. Sofdec video playback in commercial games and 2. Windows CE. Games using Sofdec video will fail to play FMV, crashing and rebooting the console as a result. Windows CE games will not boot and either hang or reboot the system. More research is needed to determine if these issues can be fixed in patches. Games that don't use Sofdec video appear to work without problem, even including other types of video like the 4XM video used in [[Headhunter]].
 
==Applications==
===KallistiOS===
[[KallistiOS]] [https://github.com/KallistiOS/KallistiOS/pull/82 supports] the 32MB expansion mod. Applications built will function on 16MB or 32MB systems, but the programmer can support features with heavier memory use on 32MB systems. The following code block provides a primer on the use:
<syntaxhighlight lang="c">/* HW_MEM_16 and HW_MEM_32 macros define the memory sizes KallistiOS supports */
printf("KallistiOS supports systems with %d or %d bytes of memory installed.\n", HW_MEM_16, HW_MEM_32);
 
/* The HW_MEMSIZE macro can be called to retrieve the running system's size */
printf("HW_MEMSIZE reports this system has %ld bytes.\n", HW_MEMSIZE);
printf("This is a %s console!\n", (HW_MEMSIZE == HW_MEM_32 ? "32MB" : "16MB" ));
 
/* The DBL_MEM boolean macro is provided as a fast way to determine if the extra RAM is available */
printf("Does the system have double RAM? %s\n", (DBL_MEM ? "Yes!" : "No..."));
 
/* uint32 _arch_mem_top can be used to get the top address of memory */
printf("Top of memory is 0x%0lx!\n", _arch_mem_top);
/* 0x8e000000 if 32MB, 0x8d000000 if 16MB */</syntaxhighlight>
 
KallistiOS also includes [https://github.com/KallistiOS/KallistiOS/tree/master/examples/dreamcast/basic/memtest32 memtest32] in its example programs. Adapted from tsowell's original utility, memtest32 supports memory testing 16MB and 32MB Dreamcasts.
 
===DreamShell===
The latest version of the [[DreamShell]] operating system, which uses KallistiOS as its kernel, now supports 32MB expansion.
 
===NetBSD Support===
NetBSD can be easily modified to support the 32MB expansion by modifying the <code>sys/arch/dreamcast/conf/std.dreamcast</code> file and rebuilding.
Replace
options IOM_RAM_SIZE=0x01000000        # 16MB
with
options IOM_RAM_SIZE=0x02000000        # 32MB
and rebuild the kernel.
 
===ScummVM===
tsowell has written a [https://github.com/tsowell/scummvm-dreamcast fork of ScummVM] with extra functionality which is able to play larger games on consoles with 32MB expansion. This version of [[ScummVM]] also offers an extensive array of other expansion hardware features, such as compatibility for loading/saving data with [[Serial SD card adapter|SD cards]] and [[IDE hard drive modification|hard drives]], the ability to output MIDI over [[MIDI adapter|serial]] or [[MIDI expansion|the expansion slot]] for external synthesizers, and the ability to output various VGA modes for CRT monitors.
 
===Game mods===
A few game mods by [[yzb]] exist to increase performance:
* The King of Fighters '98
* King of Fighters XI (Atomiswave conversion)
* Knights of Valour The Seven Spirits (Atomiswave conversion)
* Super Street Fighter II X
 
==Emulators==
===Flycast===
Support has been [https://github.com/flyinghead/flycast/pull/1198 added to the development version of Flycast].
===lxdream Dreamcast Emulator===
[https://gitlab.com/simulant/community/lxdream-nitro lxdream-nitro] supports 32MB expansion when run with the <code>--ram-size=32</code> option.
git clone https://gitlab.com/simulant/community/lxdream-nitro.git
cd lxdream-nitro
meson setup builddir
meson compile -C builddir
./builddir/lxdream-nitro --ram-size=32

Latest revision as of 10:58, 28 September 2023

By replacing the Dreamcast's two 8MB SDRAM chips with larger SDRAM chips, modifying the pin arrangement, and modifying the BIOS, it is possible to install 32MB of system RAM in the Dreamcast.

Installation

It is necessary to replace the stock read-only boot ROM with a writeable flash ROM, as without patching the BIOS to address the modified memory arrangement, the system will not boot with RAM in a 32MB configuration.

The mod has only been tested so far using IS42S32800J-6TL replacement chips. These are readily available online, e.g. at Mouser or DigiKey.

tsowell's blog contains instructions on completing the RAM upgrade.

BIOS Flasher

A DreamShell image with 32MB-patched BIOS images is available. This image contains a variety of nearly 50 BIOS images including the stock BIOS, japanese-cake BIOS, DreamBoot BIOS, and DreamShell BIOS, in a variety of flavors for each. This image also contains an updated bflash.klf module to support flashing MX29L3211 32 megabit chips to accommodate multi-BIOS mods.

  • We are not responsible for damage to Dreamcast units due to the use of this disc. Know what you are doing before you use this disc! You may render your system unbootable!

Incompatibility issues

Existing games and applications predating this RAM expansion modification will not be able to take advantage of the additional memory. Adoption of the mod is not yet widespread, so additional testing is needed. At this time, the major incompatibility issues are 1. Sofdec video playback in commercial games and 2. Windows CE. Games using Sofdec video will fail to play FMV, crashing and rebooting the console as a result. Windows CE games will not boot and either hang or reboot the system. More research is needed to determine if these issues can be fixed in patches. Games that don't use Sofdec video appear to work without problem, even including other types of video like the 4XM video used in Headhunter.

Applications

KallistiOS

KallistiOS supports the 32MB expansion mod. Applications built will function on 16MB or 32MB systems, but the programmer can support features with heavier memory use on 32MB systems. The following code block provides a primer on the use:

/* HW_MEM_16 and HW_MEM_32 macros define the memory sizes KallistiOS supports */
printf("KallistiOS supports systems with %d or %d bytes of memory installed.\n", HW_MEM_16, HW_MEM_32);

/* The HW_MEMSIZE macro can be called to retrieve the running system's size */
printf("HW_MEMSIZE reports this system has %ld bytes.\n", HW_MEMSIZE);
printf("This is a %s console!\n", (HW_MEMSIZE == HW_MEM_32 ? "32MB" : "16MB" ));

/* The DBL_MEM boolean macro is provided as a fast way to determine if the extra RAM is available */ 
printf("Does the system have double RAM? %s\n", (DBL_MEM ? "Yes!" : "No..."));

/* uint32 _arch_mem_top can be used to get the top address of memory */
printf("Top of memory is 0x%0lx!\n", _arch_mem_top);
/* 0x8e000000 if 32MB, 0x8d000000 if 16MB */

KallistiOS also includes memtest32 in its example programs. Adapted from tsowell's original utility, memtest32 supports memory testing 16MB and 32MB Dreamcasts.

DreamShell

The latest version of the DreamShell operating system, which uses KallistiOS as its kernel, now supports 32MB expansion.

NetBSD Support

NetBSD can be easily modified to support the 32MB expansion by modifying the sys/arch/dreamcast/conf/std.dreamcast file and rebuilding. Replace

options 	IOM_RAM_SIZE=0x01000000         # 16MB

with

options 	IOM_RAM_SIZE=0x02000000         # 32MB

and rebuild the kernel.

ScummVM

tsowell has written a fork of ScummVM with extra functionality which is able to play larger games on consoles with 32MB expansion. This version of ScummVM also offers an extensive array of other expansion hardware features, such as compatibility for loading/saving data with SD cards and hard drives, the ability to output MIDI over serial or the expansion slot for external synthesizers, and the ability to output various VGA modes for CRT monitors.

Game mods

A few game mods by yzb exist to increase performance:

  • The King of Fighters '98
  • King of Fighters XI (Atomiswave conversion)
  • Knights of Valour The Seven Spirits (Atomiswave conversion)
  • Super Street Fighter II X

Emulators

Flycast

Support has been added to the development version of Flycast.

lxdream Dreamcast Emulator

lxdream-nitro supports 32MB expansion when run with the --ram-size=32 option.

git clone https://gitlab.com/simulant/community/lxdream-nitro.git
cd lxdream-nitro
meson setup builddir
meson compile -C builddir
./builddir/lxdream-nitro --ram-size=32