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	<id>https://dreamcast.wiki/wiki/index.php?action=history&amp;feed=atom&amp;title=Antiruins</id>
	<title>Antiruins - Revision history</title>
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	<updated>2026-05-20T16:09:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dreamcast.wiki/wiki/index.php?title=Antiruins&amp;diff=3312&amp;oldid=prev</id>
		<title>Quzar: Initial create based on the github&#039;s README.md</title>
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		<updated>2024-02-03T00:45:48Z</updated>

		<summary type="html">&lt;p&gt;Initial create based on the github&amp;#039;s README.md&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[https://antiruins.com/engine Antiruins]&amp;#039;&amp;#039;&amp;#039; is a minimal 2D engine for the SEGA Dreamcast that uses Lua as its only programming language.&lt;br /&gt;
The engine backend is written in C and is precompiled, so you do not need the whole [[Getting_Started_with_Dreamcast_development#Setting_up_and_compiling_the_toolchain_with_the_dc-chain_script|Dreamcast toolchain]].  &lt;br /&gt;
This greatly reduces compilation and debugging time and lets you focus on the game programming.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
The engine currently supports:  &lt;br /&gt;
* [x] Texture loading using .dtex and .png files.&lt;br /&gt;
* [x] Music streaming using CDDA audio.&lt;br /&gt;
* [x] .wav sound effect.&lt;br /&gt;
* [x] Loading/saving LUA table to a memory card.&lt;br /&gt;
* [x] Displaying images in the VMU.&lt;br /&gt;
* [x] Playing DreamRoQ video.&lt;br /&gt;
&lt;br /&gt;
Currently supported but need better documentation/testing:&lt;br /&gt;
* [ ] Sprite atlas and sprite animation.&lt;br /&gt;
* [ ] Map loading.&lt;br /&gt;
&lt;br /&gt;
=== Official Repository ===&lt;br /&gt;
https://gitlab.com/lerabot/antiruins&lt;br /&gt;
&lt;br /&gt;
{{DCWiki:Stub}}&lt;br /&gt;
[[Category:Game Engines]]&lt;/div&gt;</summary>
		<author><name>Quzar</name></author>
	</entry>
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