MediaWiki API result
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Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
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"comment": "Created page with \"Yo, guys. At like 1AM @ian micheal got me looking at pl_mpeg's audio decoder to see if I could see any potential gainz... <pre> for (int i = 32; i; --i) { float u; u = pl_fipr(d[0], d[1], d[2], d[3], v1[0], v2[0], v1[128], v2[128]); u += pl_fipr(d[4], d[5], d[6], d[7], v1[256], v2[256], v1[384], v2[384]); u += pl_fipr(d[8], d[9], d[10], d[11], v1[512], v2[512], v1[640], v2[640]); u += pl_fipr(d[12], d[13], d[14], d[15], v1[768], v2[768], v1[896], v2[...\""
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"title": "SH4 FTRV Optimizations",
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"user": "GyroVorbis",
"timestamp": "2025-07-17T17:32:03Z",
"comment": "Created page with \"Without a doubt, the single most computationally powerful instruction on the SuperH4 CPU in the Sega Dreamcast is '''FTRV''', or the '''F'''loating-point '''TR'''ansform '''V'''ector instruction. It is a single instruction which multiplies a 4D vector by the 4x4 matrix held within the back-bank of FPU registers, '''XMTRX'''. This article will teach you how to leverage this god instruction for FP performance gainz and introduce you to several example scenarios that have y...\""
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"timestamp": "2025-07-17T13:50:12Z",
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"timestamp": "2025-04-05T14:56:59Z",
"comment": "Created page with \"Now that we can display our font texture with transparency correctly, let\u2019s build our function to render text. To do this, we\u2019ll have to manipulate the UV coordinates of the texture we render with. We start by making a clone of our SubmitQuad function, which we\u2019ll call SubmitText. This will take some different parameters. First, it\u2019ll take a const char* Input string. This is a c-style string, which is just an array of bytes on the stack. We want to take a font c...\""
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