Development: Difference between revisions
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* [[DreamSDK]] (Windows only) | * [[DreamSDK]] (Windows only) | ||
====[[Building the required toolchains for Sega Dreamcast development]]==== | ====[[Building the required toolchains for Sega Dreamcast development]]==== | ||
* [[Building the required toolchains on Cygwin]] | * [[Building the required toolchains on Cygwin]] | ||
* [[Building the required toolchains on MinGW/MSYS]] | * [[Building the required toolchains on MinGW/MSYS]] | ||
* [[Building the required toolchains on MinGW-w64/MSYS2]] | * [[Building the required toolchains on MinGW-w64/MSYS2]] | ||
====[[KallistiOS]]==== | ====[[KallistiOS]]==== | ||
* [[Building KOS on Linux mint (or Ubuntu)]] | * [[Building KOS on Linux mint (or Ubuntu)]] |
Revision as of 01:08, 2 March 2023
Getting started
- Getting Started with Dreamcast development -- start here!
Ready-to-use environments
- Docker images
- DreamSDK (Windows only)
Building the required toolchains for Sega Dreamcast development
- Building the required toolchains on Cygwin
- Building the required toolchains on MinGW/MSYS
- Building the required toolchains on MinGW-w64/MSYS2
KallistiOS
- Building KOS on Linux mint (or Ubuntu)
- Building KOS under Windows Subsystem for Linux (Windows 10 only)
- Building KOS on macOS
- KallistiOS Doxygen documentation
Other
- Using Ruby for Sega Dreamcast development (experimental)
Build & test
- Building your project
- Emulators
- Broadband adapter / LAN adapter
- Using dcload-ip with Linux
- Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
- Coder's cable
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- SH4 in Compiler Explorer
- Fast SH4 Vertex Processing
- Useful programming tips
- Efficient usage of the Dreamcast RAM
- Registers
- DMA
- TA
- PVR