Development: Difference between revisions
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=== General === | === General === | ||
* [[Filesystem]] | |||
* [[Romdisk Swapping]] | * [[Romdisk Swapping]] | ||
* [https://mc.pp.se/dc/hw.html Marcus Comstedt's Dreamcast Hardware Reference] | * [https://mc.pp.se/dc/hw.html Marcus Comstedt's Dreamcast Hardware Reference] |
Revision as of 06:41, 24 June 2020
Getting started
- Ready-to-use environments
- Docker images
- DreamSDK (Windows only)
- Building the required toolchains for Sega Dreamcast development
- KallistiOS
- Using Ruby for Sega Dreamcast development (experimental)
- Using GCC 9.2.0
Build & test
- Building your project
- Emulators
- Broadband adapter / LAN adapter
- Using dcload-ip with Linux
- Using dcload-ip with Windows 10 (via Windows Subsystem for Linux)
- Coder's cable
Debugging & profiling
Releasing your project
- Plain files
- Disc image
- Selfboot Inducer package
Engines
General
Graphics
- PVR
- GLdc
- Others
Audio
Maple
- Controller input
VMU
Optimization
- GCC-SH4 tips
- Yam 20to4 SH4 maths
- Useful programming tips
- Registers
- DMA
- TA
- PVR